Are nost devs focusing too little on fixing class bugs?

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Are nost devs focusing too little on fixing class bugs?

by Destillia » Tue Nov 17, 2015 11:39 pm

First of all its not my intention to bash on the devs work because they're doing amazing work already, I spent months on this server and have been enjoying it ever since i started.

I just feel like its gotten to a point where "game breaking" class/core bugs are being overlooked(?), I dont know if this is the case but it feels like it as a player because were getting no updates on the reports on the bugtrackers and havnt seen any of the major bugs being resolved for very long even though people are BUMP'ing the reports witht infomation and proof etc. every week and most of these big bugs are 4+ months old.

So my question is:
Isnt class/core bugs supposed to be priortized before new content in the first place, so classes wont end up broken during progression where it really matters? (Either being ALOT stronger or worse than inteded due to big bugs with abilities/talents/core)

Whats you guys thoughts?

Heres some of the reports just to put it all in perspective, not all bugs are posted but most of them should be here. I simply went to the bugtracker and searched for each class and took the bugs I found to be most broken and also had alot of proof provided

Core:
Unequipping weapons enchanted with Elemental Sharpening Stone permanently decreases critical strike percentage
http://report.nostalrius.org/plugins/tracker/?aid=2818

Elemental damage and wand damage is treated as melee damage
http://report.nostalrius.org/plugins/tracker/?aid=995

Hunters:

Hunter slaying talents missing their critical damage bonus
http://report.nostalrius.org/plugins/tracker/?aid=1447

Lupos's attacks mitigated by armor
http://report.nostalrius.org/plugins/tracker/?aid=1450
http://report.nostalrius.org/plugins/tracker/?aid=995 (Possibly whats causing the bug and this affects other classes/all elemental monster types, ragnaros etc)

Furious Howl not working properly
http://report.nostalrius.org/plugins/tracker/?aid=2417

Arcane shot and Serpent sting.
http://report.nostalrius.org/plugins/tracker/?aid=1705
http://report.nostalrius.org/plugins/tracker/?aid=1924
http://report.nostalrius.org/plugins/tracker/?aid=2369

Hunter shoot based on melee weapon comp
http://report.nostalrius.org/plugins/tracker/?aid=1300

Paladins:

Seal/Judgement of Command and weapon/item procs
https://report.nostalrius.org/plugins/tracker/?aid=2839

Sanctity Aura
https://report.nostalrius.org/plugins/tracker/?aid=1344

[Paladin]Two Consecrations won't stack
https://report.nostalrius.org/plugins/tracker/?aid=1160

All AOE Spells Consuming a Debuff Slot
http://report.nostalrius.org/plugins/tracker/?aid=1421

Seal of Command (Delay)
https://report.nostalrius.org/plugins/tracker/?aid=1289

seal of Command Absorb Shield
https://report.nostalrius.org/plugins/tracker/?aid=1416

[PALADIN] Vengeance not proccing on "spell" crits
https://report.nostalrius.org/plugins/tracker/?aid=2825

Benediction (doesn't work with SoC or SotC)
https://report.nostalrius.org/plugins/tracker/?aid=1307

Holy Resistance is on trash and bosses in BWL
https://report.nostalrius.org/plugins/tracker/?aid=2871

[PALADIN] Retribution Aura is removing Reckoning charges
https://report.nostalrius.org/plugins/tracker/?aid=2998

Rogues:

[13877]Blade Flurry applying second target's armor on damage that already have been lowered by the primary target's armor
http://report.nostalrius.org/plugins/tracker/?aid=723

[spell=1784/stealth] Stealth breaks before being hit ( instantly when enters combat )
http://report.nostalrius.org/plugins/tracker/?aid=441

Rogue's combo point generating abilities does not refound any energy on parries / immune (Spells ID in topic)
http://report.nostalrius.org/plugins/tracker/?aid=1407

Poison procs on swings that don't actually hit the target
http://report.nostalrius.org/plugins/tracker/?aid=490

Warriors:

[16284] Warrior talent Flurry not refreshing on last charge
https://report.nostalrius.org/plugins/tracker/?aid=468

Warrior abilities
http://report.nostalrius.org/plugins/tracker/?aid=1237

Shamans:

[16225] Shaman talent Totemic Focus doesn't effect all totems
http://report.nostalrius.org/plugins/tracker/?aid=467

[Shaman] Mana Tide Totem will not stack with another shaman's water totem in the same group
http://report.nostalrius.org/plugins/tracker/?aid=569

Shaman's Grounding totem bug
http://report.nostalrius.org/plugins/tracker/?aid=2688

Shaman Totems not granting their buffs
http://report.nostalrius.org/plugins/tracker/?aid=1349 (Noticed something similar for hunters; sometimes their pet is "Unknown" maybe when that happens to totems they wont work as intended

Priests:

[Priest] Unable to channel Mind Vision on targets not in LoS
https://report.nostalrius.org/plugins/tracker/?aid=1180

Mages:

Arcane Missiles Bug - AoE / Channelled Spells dropping off when Max Debuffs are reached.
https://report.nostalrius.org/plugins/tracker/?aid=2287

Mage talent's Impact does not proc (tested and verified)
https://report.nostalrius.org/plugins/tracker/?aid=2652

(Mage) Ignite not working properly
https://report.nostalrius.org/plugins/tracker/?aid=2915

Warlocks:

[Warlock]Searing Pain incorrect threat
https://report.nostalrius.org/plugins/tracker/?aid=2607

Druids:

Druid: damage of Rip ability affected by armor
https://report.nostalrius.org/plugins/tracker/?aid=479

Edit:
Grammar
Added bug reports for each class
Last edited by Destillia on Wed Nov 18, 2015 11:17 am, edited 8 times in total.
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Re: Is nostalrius devs focusing too little on fixing class b

by mentalalchemist » Wed Nov 18, 2015 12:23 am

You have me curious...

Did the bugs you refer to exist in Blizzard's official version years ago, or are they specific to this particular private incarnation of WOW?
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Re: Is nostalrius devs focusing too little on fixing class b

by Dreez » Wed Nov 18, 2015 12:30 am

they'd have to delay the time to be able to
1. fix class/spell bugs
2. fix various system issues, including:
- performance improvements
- constant anti-cheat updates (including anti-spam measures)
- dynamic/corrected respawn timer implementation for herbs etc.
3. script the new content / eliminate remaining bugs

the way they are currently going is trying to not delay the timeline while still keeping important issues in sight such as those mentioned in point 2 above

I guess it's the best way they can handle it, noone wants the same content for several months.

TL;DR class bugs are on a low priority
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Re: Is nostalrius devs focusing too little on fixing class b

by Youfie » Wed Nov 18, 2015 12:31 am

mentalalchemist wrote:You have me curious...

Did the bugs you refer to exist in Blizzard's official version years ago, or are they specific to this particular private incarnation of WOW?

All those bugs are specific to Nostalrius. Otherwise, they wouldn't be considered bugs :).
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Re: Is nostalrius devs focusing too little on fixing class b

by Destillia » Wed Nov 18, 2015 12:35 am

mentalalchemist wrote:You have me curious...

Did the bugs you refer to exist in Blizzard's official version years ago, or are they specific to this particular private incarnation of WOW?


They did not exist in Blizzards vanilla, theres tons of proof in all of the posts and they're all confirmed issues by the devs back when they were reported aswell
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Re: Is nostalrius devs focusing too little on fixing class b

by Odomiah » Wed Nov 18, 2015 12:44 am

Dreez wrote:they'd have to delay the time to be able to
1. fix class/spell bugs
2. fix various system issues, including:
- performance improvements
- constant anti-cheat updates (including anti-spam measures)
- dynamic/corrected respawn timer implementation for herbs etc.
3. script the new content / eliminate remaining bugs

the way they are currently going is trying to not delay the timeline while still keeping important issues in sight such as those mentioned in point 2 above

I guess it's the best way they can handle it, noone wants the same content for several months.

TL;DR class bugs are on a low priority


Great response.

Expect perfection after the release of Naxx. That's the time when they will be able to fix more on class instead of content stuff.
Not saying you cant expect a fix, but it surely isn't in no.1 priority list.
** You will try your best to shed some light upon this writing. However, you will still reveal nothing of importance. Important stuff are hidden... in shadows... in stealth... **
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Re: Are nost devs focusing too little on fixing class bugs?

by Destillia » Wed Nov 18, 2015 12:48 am

Isnt class/core bugs supposed to be fixed before the content gets released in the first place so classes wont end up broken in good and bad ways during progression where it really matters though?
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Re: Is nostalrius devs focusing too little on fixing class b

by Theloras » Wed Nov 18, 2015 12:51 am

mentalalchemist wrote:You have me curious...

Did the bugs you refer to exist in Blizzard's official version years ago, or are they specific to this particular private incarnation of WOW?


These are all private server in general and Nostalrius specific bugs affecting Reckoning and Retribution Paladins - none of these bugs were present on Live Vanilla WoW:

Seal/Judgement of Command and weapon/item procs
https://report.nostalrius.org/plugins/tracker/?aid=2839

Sanctity Aura
https://report.nostalrius.org/plugins/tracker/?aid=1344

[Paladin]Two Consecrations won't stack
https://report.nostalrius.org/plugins/tracker/?aid=1160

All AOE Spells Consuming a Debuff Slot
http://report.nostalrius.org/plugins/tracker/?aid=1421

Seal of Command (Delay)
https://report.nostalrius.org/plugins/tracker/?aid=1289

seal of Command Absorb Shield
https://report.nostalrius.org/plugins/tracker/?aid=1416

[PALADIN] Vengeance not proccing on "spell" crits
https://report.nostalrius.org/plugins/tracker/?aid=2825

Benediction (doesn't work with SoC or SotC)
https://report.nostalrius.org/plugins/tracker/?aid=1307

Holy Resistance is on trash and bosses in BWL
https://report.nostalrius.org/plugins/tracker/?aid=2871

[PALADIN] Retribution Aura is removing Reckoning charges
https://report.nostalrius.org/plugins/tracker/?aid=2998

Basically, none of our talents/spells/abilities either work properly or are even able to function at all in a 40man raid due to bugged debuff slots or the 8 debuff slot limit.

https://forum.nostalrius.org/viewtopic.php?f=43&t=25556
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Re: Are nost devs focusing too little on fixing class bugs?

by Hammersplat » Wed Nov 18, 2015 12:55 am

and don't forget lay on hands doesn't work on other players properly.

But yes i think they have their hands full so i don't expect any fixes soon.
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