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Corrupted Blood Incident on retail when ZG was released

PostPosted: Thu Nov 19, 2015 10:12 am
by Valestaz
Hello ! :)

"The epidemic began on September 13, 2005, when Blizzard introduced a new raid called Zul'Gurub into the game as part of a new update. Its end boss, Hakkar, could affect players by using a debuff called Corrupted Blood, a disease that damages players over time, this one specifically doing significant damage. The disease could be passed on between any nearby characters, and would kill characters with lower levels in a few seconds, while higher level characters could keep themselves alive. It would disappear as time passed or when the character died. Due to a programming error, players' pets and minions carried the disease out of the raid.

Non-player characters could contract the disease but were asymptomatic to it and could spread it to others.[2] At least three of the game's servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease. Discussion forum posters described seeing hundreds of bodies lying in the streets of the towns and cities. Deaths in World of Warcraft are not permanent, as characters are resurrected shortly afterward.[3] However, dying in such a way is disadvantageous to the player's character and incurs inconvenience.[4]

During the epidemic, normal gameplay was disrupted. Player responses varied but resembled real-world behaviors. Some characters with healing abilities volunteered their services, some lower-level characters who could not help would direct people away from infected areas, some characters would flee to uninfected areas, and some characters attempted to spread the disease to others.[2] Players in the game reacted to the disease as if there was real risk to their well-being.[5] Blizzard Entertainment attempted to institute a voluntary quarantine to stem the disease, but it failed, as some players didn't take it seriously, while others took advantage of the pandemonium.[2] Despite certain security measures, players overcame them by giving the disease to summonable pets.[6] Blizzard was forced to fix the problem by instituting hard resets of the servers and applying quick fixes.[3]

The major towns and cities were abandoned by the population as panic set in and players rushed to evacuate to the relative safety of the countryside, leaving urban areas filled to the brim with corpses, and the city streets literally white with the bones of the dead.[7]"

source : https://en.wikipedia.org/wiki/Corrupted_Blood_incident
movies : https://www.youtube.com/watch?v=sAEhyHiNdrA

It will be fun to have it on nostalrius during one week after the release of ZG ! :>
Goodbye!

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Thu Nov 19, 2015 7:49 pm
by Robotron
If that bug made it into Nost (unlikely since it uses a 1.12.1 client), they'd probably permaban anybody who tried to spread ebola to Org/IF.

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Fri Nov 20, 2015 7:56 am
by jakeadams
Valestaz wrote:It will be fun to have it on nostalrius during one week after the release of ZG ! :>
Goodbye!


Yeah... I wouldn't consider that fun. Being unable to visit any area with a higher population, SW, Orgrimmar etc. One might have had some laughts back then, but only because of the suprise of it being there. It would just be annoying if it came now.

It happened on retail but it was a straight up bug, Don't introduce things like that here.

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Fri Nov 20, 2015 8:42 pm
by Odomiah
well, lets be honest now.

If they are that stubborn and actually implement shooting trough damn trees, implementing lame vanilla los mechanics... In fact, they implemented and copied all vanilla bad stuff... it would be stupid of them to actually FIX this.

Fix should come after same time it came on retail :)

If you are not fixing broken vanilla stuff, than keep your criteria and release it broken :)

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 3:47 am
by Stalk
Robotron wrote:If that bug made it into Nost (unlikely since it uses a 1.12.1 client), they'd probably permaban anybody who tried to spread ebola to Org/IF.


If you already did not know, the admins can modify spell data on the server-side so that it functions correctly on our 1.12 clients in a manner similar to earlier patches. The .dbc files already have zzOLDCorruptedBlood (http://db.vanillagaming.org/?spell=24330) as a template for it. However, the admins made it clear with the ZG PTR test that they are designing the instance with Post-Nerf fixes rather than the original design.

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 7:32 am
by Odomiah
"post nerf".... pffff

And they refuse to fix shooting trough terrain and tress cuz it's vanilla thing...

/cast gg

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 11:13 am
by Datruth
Odomiah wrote:"post nerf".... pffff

And they refuse to fix shooting trough terrain and tress cuz it's vanilla thing...

/cast gg

The fix happened in vanilla since they didn't expect people to spread corrupted blood like they did.
Being able to shoot through some of the terrain was possible during whole vanilla, so that is obviously how they intended it to be. Why are you complaining about vanilla being vanilla?

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 1:19 pm
by Odomiah
they blindly follow all BROKEN stuff in vanilla, why not following at least ONE fun broken thing :) ?

Make it broken - fix it later - just as it was in vanilla :)

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 1:27 pm
by Hawt
This would be actually fun. Many people have asked if they actually could do this. Just for first the first night... pls? Would be a epic start of zul'gurub.

Re: Corrupted Blood Incident on retail when ZG was released

PostPosted: Mon Nov 23, 2015 7:51 pm
by b2ball6playa
I just want it to happen for the sake of good times, but if people are really worried it would make everybody log off of the server then idk if we should do it.

However, I'm all in for it.