Address game breaking issues faster

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Address game breaking issues faster

by Strife » Thu Mar 12, 2015 5:33 pm

It has been days now since the rush of server launch and I feel that a number of game breaking issues are not being addressed quickly enough. The stability and population is great, we all couldn't be happier with that, but there are a number of very broken mechanics that shouldn't be that hard to fix, that have a massive impact on gameplay, but seem to have a blind eye turned to them as far as we can see (wtb public bug tracker).

For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x. Farming mobs at level 60 should not yield a green, 2 grey equipment pieces, a recipe and a potion every 2 minutes. Every single level 60 that is going for it, is going to have an epic mount in under a week with these drop rates. Enchanting mats are going to be worth peanuts with the stacks of greens people are sending to their bank alts and disenchanting every day longer this is left unchecked.

A tiny fraction of the population is high enough level to find level 40+ epics, yet there is already over a page of these available for sale. What happens when the majority is level 45+? We are going to see 10 kang's, 4+ freezing/underworld bands, 5 edgemaster handguards, 10 wall's of the dead etc. This isn't blizzlike, these items are supposed to be very rare.

We're not looking for a perfect 1:1 blizzard accurate fix, because that will take too long. Action needs to be taken NOW before the economy is completely ruined and looks like some fun server, not a "hardcore pre-nerf" vanilla realm. Just across the board flat nerf the drop rate of world drops.

I'm going to link directly to this thread for a list of class bugs, some of them I would consider game breaking and need attention ASAP. http://forum.nostalrius.org/viewtopic.php?f=5&t=3392

Also, the suggestion forum. Does this thing ever get read by the developers? Personally I've never seen a post from any admin or GM here and to us it looks like they aren't read at all. Will this thread even be read? Who knows. I have posted a few suggestions before and seen other peoples also get ignored, so I can't help but wonder if there's anyone out there watching.

#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.
#2 Priority then needs to be major class bugs like Devour Magic not working, SoC doing too much damage, Fear not breaking easily enough, warrior's rage.
Last edited by Strife on Fri Mar 13, 2015 7:41 am, edited 5 times in total.
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Re: Address game breaking issues faster

by SuplexGod » Thu Mar 12, 2015 7:00 pm

Ret Paladins doing too much damage with seal of command

Hunters pets do too much damage

Shamans resisting their own totem auras (grounding, stone skin, mana spring, healing stream)

Shaman waterwalking is bugged

Lightning Shield proccing from dots is wrong

Warrior rage generation from being hit is wrong from lvl 1-59

Warrior resetting swing timer from changing stances

Warrior losing rage from heroic strike on parry and dodge

Warlock fear is broken, devour magic doesn't work on friendlies.

Fixing low level quests in elywnn forest is fine, but when you have classes with abilities don't work or don't work properly is completely ridiculous. You guys have spent hours removing green quality items and removing/fixing quests but you guys haven't really even touched class bugs.

Getting the classes functioning properly should be the most important thing.
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Re: Address game breaking issues faster

by Garfunkel » Thu Mar 12, 2015 7:17 pm

Fear is random as far as I've seen and I haven't been killed from shadowbolts inside a single fear, even as a squishy priest. I agree that the drop rates for random world drops seem to be too high but again, that's current experience fighting against 6-10 year old memories.

That's not touching the stuff that SuplexGod added which are extremely subjective and hard to test.

It's not like they merely need to tweak a single file in Notepad - a poorly thought out and tested "fix" can be worse than the problem it is trying to solve.
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Re: Address game breaking issues faster

by Strife » Fri Mar 13, 2015 7:35 am

updated
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Re: Address game breaking issues faster

by impossible » Fri Mar 13, 2015 9:35 am

Strife wrote:For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x.

#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.

Developers, this is something you should focus on 100%. The current values are stock mangos, thus not even close to how it was in 2005-2006 classic wow. It can completely ruin the servers economy. I would like to see a flat 50% reduction in blues/greens/greys droprate minimum.
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Re: Address game breaking issues faster

by whitekidney » Fri Mar 13, 2015 9:43 am

I agree. Droprates are still too high.
EDIT:
To elaborate, I paid for my epic mount in 2 days. Go figure.
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Re: Address game breaking issues faster

by Ivina » Fri Mar 13, 2015 9:54 am

impossible wrote:
Strife wrote:For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x.

#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.

Developers, this is something you should focus on 100%. The current values are stock mangos, thus not even close to how it was in 2005-2006 classic wow. It can completely ruin the servers economy. I would like to see a flat 50% reduction in blues/greens/greys droprate minimum.


I remember back in the days, on french Nostalrius beta, it was one of the first changes. We are not using stock mangos, we use lower drop rates. However, it doesn't mean it is correct now. Correct values actually are impossible to find... We only can ask devs to lower rates a bit, or check anomalies in loot tables, and fix them as per the dev feeling...
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Re: Address game breaking issues faster

by impossible » Fri Mar 13, 2015 10:09 am

Ivina wrote:
impossible wrote:
Strife wrote:For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x.

#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.

Developers, this is something you should focus on 100%. The current values are stock mangos, thus not even close to how it was in 2005-2006 classic wow. It can completely ruin the servers economy. I would like to see a flat 50% reduction in blues/greens/greys droprate minimum.


I remember back in the days, on french Nostalrius beta, it was one of the first changes. We are not using stock mangos, we use lower drop rates. However, it doesn't mean it is correct now. Correct values actually are impossible to find... We only can ask devs to lower rates a bit, or check anomalies in loot tables, and fix them as per the dev feeling...

Fair enough. But they should understand by now that the amount of gold generated from 1 to 60 is way too high, given that they have experience from actual classic wow. You should have problems obtaining the mount from 1 to 40, it's not meant to be a cakewalk. Everyone gets their mount without trying. It's an indicator itself.

Developers please give us some god damn feedback.
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Re: Address game breaking issues faster

by Hatson » Fri Mar 13, 2015 10:16 am

Other than the drop rates being broken, it always seems like I'm the only one on the entire server crying about how many items have wrong stats, specifically wrong weapon speeds, making some of the awesome epics and rares in endgame dungeons have about 20-30 dps missing, making them useless currently.

This "pre 1.4" is nice, but a ton of items have wrong stats and effects, weapon speeds are the post-buff version (a lot of 2handers were really fast in old vanilla, but on Nostalrius they have the updated slow speed, but their dmg numbers are still the old versions, so the weapon loses all of its' dps and becomes a shit weapon and useless).
And not only that, but a ton of items have their post-update effects, most of them having been massively nerfed state in-game currently.
Examples of that is that armor that has a chance of making attackers fall asleep (the duration is the updated version, not the pre 1.4 version), and the weird 2h axe that drops in Scholo, the one with the 30 second DoT duration - Yeah, that DoT used to last a minute, not 30 seconds.

Lots of items have completely wrong stats in-game currently.


EDIT: Devs messaged me about this issue and have now fixed it since we had our chat! :)
Last edited by Hatson on Mon Mar 16, 2015 10:01 pm, edited 1 time in total.
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Re: Address game breaking issues faster

by johanmuseeuw » Fri Mar 13, 2015 10:33 am

The devs really underestimated the effort requires of reverting stuff to patch 1.4

It is good from a marketing perspective but the execution is very questionable. I think they tried too hard too hard to undercut Kronos but this left them a lot of work to do post-release.

If there was a database the drop rates could be viewable by everyone. Correct values are not hard to find.
Last edited by johanmuseeuw on Fri Mar 13, 2015 10:35 am, edited 1 time in total.
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