Address game breaking issues faster

It has been days now since the rush of server launch and I feel that a number of game breaking issues are not being addressed quickly enough. The stability and population is great, we all couldn't be happier with that, but there are a number of very broken mechanics that shouldn't be that hard to fix, that have a massive impact on gameplay, but seem to have a blind eye turned to them as far as we can see (wtb public bug tracker).
For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x. Farming mobs at level 60 should not yield a green, 2 grey equipment pieces, a recipe and a potion every 2 minutes. Every single level 60 that is going for it, is going to have an epic mount in under a week with these drop rates. Enchanting mats are going to be worth peanuts with the stacks of greens people are sending to their bank alts and disenchanting every day longer this is left unchecked.
A tiny fraction of the population is high enough level to find level 40+ epics, yet there is already over a page of these available for sale. What happens when the majority is level 45+? We are going to see 10 kang's, 4+ freezing/underworld bands, 5 edgemaster handguards, 10 wall's of the dead etc. This isn't blizzlike, these items are supposed to be very rare.
We're not looking for a perfect 1:1 blizzard accurate fix, because that will take too long. Action needs to be taken NOW before the economy is completely ruined and looks like some fun server, not a "hardcore pre-nerf" vanilla realm. Just across the board flat nerf the drop rate of world drops.
I'm going to link directly to this thread for a list of class bugs, some of them I would consider game breaking and need attention ASAP. http://forum.nostalrius.org/viewtopic.php?f=5&t=3392
Also, the suggestion forum. Does this thing ever get read by the developers? Personally I've never seen a post from any admin or GM here and to us it looks like they aren't read at all. Will this thread even be read? Who knows. I have posted a few suggestions before and seen other peoples also get ignored, so I can't help but wonder if there's anyone out there watching.
#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.
#2 Priority then needs to be major class bugs like Devour Magic not working, SoC doing too much damage, Fear not breaking easily enough, warrior's rage.
For a start by far the largest issue, the drop rates are still way too high. It feels like the green/blue/epic equipment/recipe & health/mana potion drop rate is at least 5x. Farming mobs at level 60 should not yield a green, 2 grey equipment pieces, a recipe and a potion every 2 minutes. Every single level 60 that is going for it, is going to have an epic mount in under a week with these drop rates. Enchanting mats are going to be worth peanuts with the stacks of greens people are sending to their bank alts and disenchanting every day longer this is left unchecked.
A tiny fraction of the population is high enough level to find level 40+ epics, yet there is already over a page of these available for sale. What happens when the majority is level 45+? We are going to see 10 kang's, 4+ freezing/underworld bands, 5 edgemaster handguards, 10 wall's of the dead etc. This isn't blizzlike, these items are supposed to be very rare.
We're not looking for a perfect 1:1 blizzard accurate fix, because that will take too long. Action needs to be taken NOW before the economy is completely ruined and looks like some fun server, not a "hardcore pre-nerf" vanilla realm. Just across the board flat nerf the drop rate of world drops.
I'm going to link directly to this thread for a list of class bugs, some of them I would consider game breaking and need attention ASAP. http://forum.nostalrius.org/viewtopic.php?f=5&t=3392
Also, the suggestion forum. Does this thing ever get read by the developers? Personally I've never seen a post from any admin or GM here and to us it looks like they aren't read at all. Will this thread even be read? Who knows. I have posted a few suggestions before and seen other peoples also get ignored, so I can't help but wonder if there's anyone out there watching.
#1 Priority needs to be fixing the drop rates for good, because the damage being done to the economy is irreversible, unlike class fixes.
#2 Priority then needs to be major class bugs like Devour Magic not working, SoC doing too much damage, Fear not breaking easily enough, warrior's rage.