by Solmyr » Fri Mar 13, 2015 7:46 am
I have a very lucid recollection of how this feature worked on original vanilla, having researched it extensively during our retail Azuregos world pvp on our server - it took at least 2-3 death, even in a quick succession, and with the graveyard <1min away, for the player to first get a revive timer.
On Mangos servers this is not the case - the first death already puts you at 30sec revive timer, most times you never notice it tho, as the usual corpserun takes more than 30sec. It goes up from there, quite steeply.
My suspicion is that Mangos script probably has the revive timer increase in time scripted correctly, but it doesn't have the 2-3 deaths grace period before the first revive timer appears. Moreover, I have not done any tests on how the revive timer diminishes - it could be that this part of the equation is also contributing to the un-blizzlike experience.
tl;dr - I am 99% certain the revive timer is not working blizzlike, however the feature doesn't bother me particularly much.