PvPHonorSystem Breakpoints update

As everyone knows, vanilla was created to meet 2004/5/6 standarts. We meet this problem and fixed it by Dynamic Respawn Rates.
But why there is no anything like this in Rank Grinding?
Original PvP system wasn't ideal, blizzards noticed this and updated it during 1.12 patch, by lowering "cut-off" from 25HK to 15HK and changed the breakpoints, placing more people in the highest brackets for faster rank gaining at top ranks. Also they updated PvP items, making em suitable to Naxxramas times.
Why they did this? Because more ppl raised their skill, during that times there was birth of "PvP players", so more and more players are joining honor race to gain ranks, competition starts to ruin PvP, so they added this options to release this destructive tension.
Now we have much more active PvP players than there were during vanilla wow, we got even more pvp players than during TBC times.
Thats why high rank grind is so mad here, ppl forced to brainless farm more than 1.000.000 honor per EACH week. Most PvPers are forced to stop PvPing after getting R10-R11 because R12-13-14 have gamebreaking competition, most likely that Runed Arcanite Rod recipe situation.
Thats blizzlike brackets(pre-1.12 and 1.12) :

My suggestion is:
1. Fix https://report.nostalrius.org/plugins/tracker/?aid=3861 to its 1.12 state
2. Change breakpoints from 1.12 to those ones:
0.005 12 000 - 13 000 RP
0.012 11 000 - 11 999 RP
0.025 10 000 - 10 999 RP
0.049 9 000 - 9 999 RP
0.085 8 000 - 8 999 RP
0.145 7 000 - 7 999 RP
0.277 6 000 - 6 999 RP
0.397 5 000 - 5 999 RP
0.497 4 000 - 4 999 RP
0.597 3 000 - 3 999 RP
0.697 2 000 - 2 999 RP
0.797 1 000 - 1 999 RP
0.897 400 - 999 RP
1.000 0 - 399 RP
There is comparison table of "my system" to blizzlike 1.12 and blizzlike pre-1.12(% is total % of players in this bracket):

So, yes, this system will push more ppl from very low brackets(they are filled mostly by low lvl players/TOTALLY passive to PvP players) to mid brackets and a very little bit to high brackets.
Best regards!
Irachkom.
But why there is no anything like this in Rank Grinding?
Original PvP system wasn't ideal, blizzards noticed this and updated it during 1.12 patch, by lowering "cut-off" from 25HK to 15HK and changed the breakpoints, placing more people in the highest brackets for faster rank gaining at top ranks. Also they updated PvP items, making em suitable to Naxxramas times.
Why they did this? Because more ppl raised their skill, during that times there was birth of "PvP players", so more and more players are joining honor race to gain ranks, competition starts to ruin PvP, so they added this options to release this destructive tension.
Now we have much more active PvP players than there were during vanilla wow, we got even more pvp players than during TBC times.
Thats why high rank grind is so mad here, ppl forced to brainless farm more than 1.000.000 honor per EACH week. Most PvPers are forced to stop PvPing after getting R10-R11 because R12-13-14 have gamebreaking competition, most likely that Runed Arcanite Rod recipe situation.
Thats blizzlike brackets(pre-1.12 and 1.12) :

My suggestion is:
1. Fix https://report.nostalrius.org/plugins/tracker/?aid=3861 to its 1.12 state
2. Change breakpoints from 1.12 to those ones:
0.005 12 000 - 13 000 RP
0.012 11 000 - 11 999 RP
0.025 10 000 - 10 999 RP
0.049 9 000 - 9 999 RP
0.085 8 000 - 8 999 RP
0.145 7 000 - 7 999 RP
0.277 6 000 - 6 999 RP
0.397 5 000 - 5 999 RP
0.497 4 000 - 4 999 RP
0.597 3 000 - 3 999 RP
0.697 2 000 - 2 999 RP
0.797 1 000 - 1 999 RP
0.897 400 - 999 RP
1.000 0 - 399 RP
There is comparison table of "my system" to blizzlike 1.12 and blizzlike pre-1.12(% is total % of players in this bracket):

So, yes, this system will push more ppl from very low brackets(they are filled mostly by low lvl players/TOTALLY passive to PvP players) to mid brackets and a very little bit to high brackets.
Best regards!
Irachkom.