Balance of factions

Hi, I would like to talk to you about the difference in population between the Horde and the Alliance.
First of all I want to say that I play on the side of the horde, and that since vanilla WoW official but also nostalrius (arrived in 2012), so this is not to attract the wrath of the players from the horde.
I noticed that a lot of people playing on the side of the Horde at the expense of the Alliance, to see the difference during this beta test it just enough to see the number of people in Orgrimmar compared to Ironforge, the difference was blatant, Ironforge was empty compared to Orgrimmar.
For battlefield inscriptions (queue) again the difference is too obvious in Warsong, Arathi often there are about 20 people of the horde and alliance 0 person.
Similarly in the battlefield join an Arathi Basin (the side of the Alliance) and locked to spawn and lose 3/4 bases or 4 because balancing is done too late for lack of effective on the side of the Alliance. Having tried both factions, I can tell you it not fun to won 4-0 against a disadvantaged team.
Another example you just have to not be blind, the recruitment of the horde and alliance sections on the forum, the difference is clearly visible ...
This is my opinion, and being a player of the horde I think I can allow me to make this comment.
And those who will say that it will not change the balance of factions in PVE or PVP, frankly you're in bad faith.
So if the issue is to do like other private server, join the most popular faction (which in the future will gain the most battlefield or the most advanced in PVE) ... no comment
Otherwise I provides developers several different things and if other people have solutions to this problem are expressing here.
I propose several ideas:
- A queue only for the faction redundant with authorized accounts for one faction, the challenge wouldn't be to have a population 50/50 but can limit too big a gap between the two factions, for random example I would say set a queue from 60/40.
- Not able to change the battlefield in a battlefield, it would delete the registered queue of other battlefield once we joined into one, it would avoid having reduced battlefields with appearance of Alterac for example.
- ( Optional ) The increase in the duration for deserters from 15 minutes to 30 minutes, it would avoid having to desert with 30min wait for the deserter it would be much more of a deterrent than current 15min.
- And finally a greater margin of entry spots for triggering the battlefield (except for Alterac), for example at random instead of 5 registrants, triggering the battlefield from 6, 7 .. registrants in order to replace any 'afk' and have more chance of a battlefield full.
These ideas would first reduce excessive population for a faction and encourage a person, guild, playing in the opposing camp for the balance of server and secondly better management of the battlefields, certainly a little more long to triggering, but also more balanced.
First of all I want to say that I play on the side of the horde, and that since vanilla WoW official but also nostalrius (arrived in 2012), so this is not to attract the wrath of the players from the horde.
I noticed that a lot of people playing on the side of the Horde at the expense of the Alliance, to see the difference during this beta test it just enough to see the number of people in Orgrimmar compared to Ironforge, the difference was blatant, Ironforge was empty compared to Orgrimmar.
For battlefield inscriptions (queue) again the difference is too obvious in Warsong, Arathi often there are about 20 people of the horde and alliance 0 person.
Similarly in the battlefield join an Arathi Basin (the side of the Alliance) and locked to spawn and lose 3/4 bases or 4 because balancing is done too late for lack of effective on the side of the Alliance. Having tried both factions, I can tell you it not fun to won 4-0 against a disadvantaged team.
Another example you just have to not be blind, the recruitment of the horde and alliance sections on the forum, the difference is clearly visible ...
This is my opinion, and being a player of the horde I think I can allow me to make this comment.
And those who will say that it will not change the balance of factions in PVE or PVP, frankly you're in bad faith.
So if the issue is to do like other private server, join the most popular faction (which in the future will gain the most battlefield or the most advanced in PVE) ... no comment
Otherwise I provides developers several different things and if other people have solutions to this problem are expressing here.
I propose several ideas:
- A queue only for the faction redundant with authorized accounts for one faction, the challenge wouldn't be to have a population 50/50 but can limit too big a gap between the two factions, for random example I would say set a queue from 60/40.
- Not able to change the battlefield in a battlefield, it would delete the registered queue of other battlefield once we joined into one, it would avoid having reduced battlefields with appearance of Alterac for example.
- ( Optional ) The increase in the duration for deserters from 15 minutes to 30 minutes, it would avoid having to desert with 30min wait for the deserter it would be much more of a deterrent than current 15min.
- And finally a greater margin of entry spots for triggering the battlefield (except for Alterac), for example at random instead of 5 registrants, triggering the battlefield from 6, 7 .. registrants in order to replace any 'afk' and have more chance of a battlefield full.
These ideas would first reduce excessive population for a faction and encourage a person, guild, playing in the opposing camp for the balance of server and secondly better management of the battlefields, certainly a little more long to triggering, but also more balanced.