view distance seriously low

We are always open to new ideas. Come here if you have a suggestion, we will discuss it together.

view distance seriously low

by smellybumbum » Thu Mar 19, 2015 8:18 pm

the player/mob view distance is terrible i have all my settings on max getting 400 fps and there is players/mobs fading in and out in front of me, it really hurts the whole feel of an open world when you can barely see whats happening a certain distance in front of you, this is obviously a server side problem/settings can we have it turned up please...
smellybumbum
Tester
 

Re: view distance seriously low

by Askental » Thu Mar 19, 2015 9:10 pm

The very high population does not help, but it would be great to have it increased. One more reason to donate for a server upgrade!
Image
User avatar
Askental
Sergeant Major
Sergeant Major
 

Re: view distance seriously low

by vyse » Fri Mar 20, 2015 7:01 pm

It seems view distance has been lowered quite a bit with the latest patch. Please revert this or at least increase it a litte, at the moment everything pops up in front of you which really breaks immersion for me.
vyse
Tester
 

Re: view distance seriously low

by Shiggs13 » Fri Mar 20, 2015 7:22 pm

They did that to accommodate the high population asfaik. Idk if this is 100% true. Someone confirm??
User avatar
Shiggs13
Sergeant Major
Sergeant Major
 

Re: view distance seriously low

by Quickbowjob » Fri Mar 20, 2015 7:34 pm

Daemon wrote:
We indeed implemented an automatic view distance reduction when the server load is too high (saves a lot of computation, and reduces global latency). This usually happens when the population gets over 2k/3k on a single map (happens only on continents).
This is a temporary solution, and the visibility distance should increase in the coming weeks, as we optimize the server performance.


Source here
User avatar
Quickbowjob
Sergeant Major
Sergeant Major
 

Re: view distance seriously low

by Mokacoffay » Sun Mar 22, 2015 11:53 am

Quickbowjob wrote:
Daemon wrote:
We indeed implemented an automatic view distance reduction when the server load is too high (saves a lot of computation, and reduces global latency). This usually happens when the population gets over 2k/3k on a single map (happens only on continents).
This is a temporary solution, and the visibility distance should increase in the coming weeks, as we optimize the server performance.


Source here


Why does this apply to instances as well then? It's extremely bad when you're facepulling mobs that are suddenly on top of you and it makes your group wipe.
Mokacoffay
Tester
 


Return to Suggestions