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PvE server not good solution ? Read this !

PostPosted: Sun Mar 29, 2015 4:32 pm
by bloodfirst
Here's my idea : instead of creating an other server for PvE players and split the population by ~30-40% or higher you could bring an exclusive option that could work like that.

The idea is to choose what orientation you want with your character ( not ur account ).

If you decide that world PvP is annoying and totally not what you expect from fun, then you can ( definitely ) make your character able to flag/unflag PvP like a regular PvE server, but because it's not a full PvE server you gain much less honor ( or absolutely 0 gains ) points on your character by killings players in World PvP ( BG could still gives you 100% of the normal amount ). Or more restrictive option is possible like a debuff versus ennemy player or something for PvE char.

To me it seems pretty fair and it's avoiding the creation of another server that lot of people are crying ( and I can understand why ) for and I don't think it's a good solution. A second server option is good for a really huge community, wich is our case but I prefer avoiding this option if possible.

And If player pve "1" heal Players pvp "2", what happens ? Same thing that happens on PvE regular server, player 1 is flagged as PvP after healing player 2.

And for World boss what's going on ? World bosses has been built by blizzard for PvE/PvP events, because each guild try to take the boss to it's own, so if you heal a PvP character in your raid, you immediatly flagged as PvP too.

Why do this instead accepting PvP server like 75% of Vanilla retail servers were ?

-Because in vanilla there were 2/3 maybe 4 times less players connected at the same time and they were on one time zone, not international.
-Because being greykill countless times per hours is really a BAD thing for a player who don't care about PvP
-All players don't have many hours hours per day for playing... and not be able to do anything cuz of World PvP is a pain in the ass for those players who really want to play the server.
-For most of people Vanilla was a great PvP experience, for other PvE was the main goal and PvP was not their choice, so respect either choice and not only one side.

So im not really sure if it's doable, atleast it seems doable to me but it's just an idea, lot of other possibilities to make both PvE & PvP players happy are possible ! So let's discuss what we can do about this problem ( because it is we all know it ^^ ) and try to satisfy both side.

*Sorry for my child level english skill*

Re: PvE server not good solution ? Read this !

PostPosted: Sun Mar 29, 2015 5:30 pm
by SanderP
No need, tx.

Re: PvE server not good solution ? Read this !

PostPosted: Mon Mar 30, 2015 5:46 pm
by Kleigon
I like the idea. I support something like this, as long as it's fair. The player who set their type to "PvE" should still be able to switch to "Full PvP", but that flag should take a long time to kick in. At least an hour, if not longer. Same for vice-versa (switching to PvE).

One of the best points the OP made was "All players don't have many hours hours per day for playing... and not be able to do anything cuz of World PvP is a pain in the ass for those players who really want to play the server." That shouldn't be ignored. The main reason people overlook the glaring problems on this server is because of the population. Alienating a subset of that population is not a good idea, if it can be prevented without affecting other subsets of the population.

I see no downside to something like this. The only thing a change like this would prevent is the single-most abused form of griefing on PvP servers. Why do we want to prevent griefing? This idea is FAR superior to opening a 2nd server, too.

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 2:57 am
by Kleigon
No other responses? This is a hot topic on this forum, nobody else wants to weigh in???

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 3:08 am
by tosheybellamy
Deal with it. At some point around lvl 35, I realised that you can't "play it cool" - if you don't kill the horde on sight, they will kill you. It's simple part of the game - red = dead. Follow that and you'll see yourself much much less terorized in world pvp : )

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 3:44 am
by bloodfirst
Thanks for your support Kleigon !

This topic is mostly for discussing and finding doable solution to the servers so wait a bit for some responses ^^. Actually my solution implying to have custom rules ( PvP and PvE on one server ) and it could be not doable right now or ever, that's why we need all the idea we can find for solving this "divergence perspective" on the server community.

Lots of people don't see or don't want to see the point because they want "their" version of vanilla wich was a bloodbath in most 35+ zones on PvP server ( pvp server was a majority of server type back in the days, pve server was pretty rare and not that populated compare to now ).

But people need to understand that all people don't think the same "way" and don't see the world PvP as enjoyable as PvPers can see it. But I understand that thoses players are affraid that this can split the population and break what make Nostalrius very unique in the private server community : his insanely huge playerbase.

I personnaly think that a lot player even here are waiting for CC ( because lots of people that heard about Nostalrius was from CC community at first ) because they don't really like Vanilla and they're playing here to fill some times, but even if im right about it, I don't think Nos will lose 3k+ players but maybe more like 1k maybe 2 ( my opinion ) at CC's release.

For a good experience I believe a server population should not go further than 3500-4000 players ( back in the day the average servers pop was like 2500-3000 players at peak ) so it ( paragraph above ) could solve the problem for a time. Because if the server stay at 6k+ players when 75+% of the playerbase will be 60, the 50+ maps will be nightmarish :o

Oh and I'd like to add something that most people seems to forgot : a PvE server IS blizzlike, so it's not against the server's goal to provide the closest vanilla blizzlike experience, because PvE server existed back then ^^

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 4:10 am
by SanderP
bloodfirst wrote:^^


^^

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 3:50 pm
by Magian
bloodfirst wrote:Why do this instead accepting PvP server like 75% of Vanilla retail servers were ?


False premise. PvP like RP are niche gamer types. PvE is the vast majority of player base for every MMO including Eve Online. PvPers are in the minority in the gaming world. If it doesn't seem so from your experience, then consider this. Water seeks its own level. That means you will find that you most often are surrounded by those who enjoy what you enjoy. It is a natural consequence of your play style / preference.

On another note when it comes to this topic. I find it very funny to see kids who were less than 10 years out of diapers when the game came out telling others to "man-up" or "deal with it." :roll:

What we have here is a League of Legends / Dota generation. That is their version of gaming world. They cannot relate to other perspectives, as presented by their replies on these forums. Therefore there is no need to tailor your arguments to satisfy their limited logic.

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 4:01 pm
by Kleigon
Kleigon wrote:I see no downside to something like this. The only thing a change like this would prevent is the single-most abused form of griefing on PvP servers. Why do we want to prevent griefing?


^^

Re: PvE server not good solution ? Read this !

PostPosted: Tue Mar 31, 2015 11:56 pm
by Surreall
I totally agree with the suggestion. Atleast now since the server is still fresh.

From what it seems so far , the A:H ration is 1:2 and considering the amount of players during peak hours, one can easily realise that vanilla was never meant for THIS amount of players. Although we embrace the accessability of dugeons that comes with this many players, the questing experience , atleast as an alliance player (being my first in all honesty) resumes to doing a quest and dieing 10 times in the process from being ganked.

Everybody enjoys PvP to some extent but there's a time and place for everything and i'm afraid many players , including myself , will slowly lose interest in this great server due to the extremely slow progress in leveling, which lets face it , its not the greatest part of World of Warcraft.

Surreall