The amount of skeletons on the ground might cause problems?

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The amount of skeletons on the ground might cause problems?

by Mulen » Mon Mar 30, 2015 8:30 pm

yeah me and a guildie were talking about the random DCs n such.. and we thought that MAYBE the crazy amount of skeletons on the ground from killed players can have an impact?

none the less the decay timer should be shorter :) it could help with the line of sight problem aswell ?


yes i do like skeletons from fights but perhaps it can cause problems
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Re: The amount of skeletons on the ground might cause proble

by Dreez » Mon Mar 30, 2015 11:33 pm

It could technically cause GUID overflows (every gameobject and similar has a GUID assigned to it and a server should not have too many GUID slots opened and not filled at a time)
But i'm pretty sure they have a system to avoid this which definitely is doable.
With decent crashlogs it's easily detectable as well.
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