Automatically close "make x easier" suggestions

Preamble: This is not a Blizzlike server, but making the vanilla experience as easy as possible for the players is ruining the vanilla experience. The health, damage, mana, and other amount inflation are not introduced in classic WoW. This game isn't supposed to be easy. You're supposed to put some merit into your class and characters to truly be good. I'm merely stating threads that break away from this and try to conform to retail standards or changing the process that every person has lived through while mentioning rational arguments against them at every chance I can.
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"Make Re-Specs Free"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6045
Changing a character's talent build is called respeccing or is referred to as a respec. Characters can unlearn all of their talents (becoming untalented) at their respective class trainers, at a cost. Unlearning talents scales up the more times it is done: 1 gold, 5 gold, 10 gold, 15 gold, etc., up to 50 gold.
HOWEVER, Patch 1.11.0 has introduced "decay"

Source: http://www.wowwiki.com/Patch_1.11_(Release_Notes)#General
This is a massive change. Kronos currently has a maximum on talents, why should Nostal go the extra mile to make them free?
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"Occasional XP boosts would be nice"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6011
Blizzard has never increased XP rates on a weekly basis. If you can find me a citation that proves that Blizz has done XP increases pre-TBC, you can dismiss this argument entirely. There are currently no items or spells that increase the XP rate either.
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"need more herb nodes"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6027
"Increase Spawnrates for Herbs and Minerals"
viewtopic.php?f=5&t=4660
You'll give the ability for people to kill the market with dynamic respawn rate on gathering nodes. It's bad enough that I seen people kill the leather market by selling skinned leather at the vendor price so they're initially feeding the leather to people and losing money on it. GG
--
"Make Re-Specs Free"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6045
Changing a character's talent build is called respeccing or is referred to as a respec. Characters can unlearn all of their talents (becoming untalented) at their respective class trainers, at a cost. Unlearning talents scales up the more times it is done: 1 gold, 5 gold, 10 gold, 15 gold, etc., up to 50 gold.
HOWEVER, Patch 1.11.0 has introduced "decay"

Source: http://www.wowwiki.com/Patch_1.11_(Release_Notes)#General
This is a massive change. Kronos currently has a maximum on talents, why should Nostal go the extra mile to make them free?
--
"Occasional XP boosts would be nice"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6011
Blizzard has never increased XP rates on a weekly basis. If you can find me a citation that proves that Blizz has done XP increases pre-TBC, you can dismiss this argument entirely. There are currently no items or spells that increase the XP rate either.
--
"need more herb nodes"
https://forum.nostalrius.org/viewtopic.php?f=5&t=6027
"Increase Spawnrates for Herbs and Minerals"
viewtopic.php?f=5&t=4660
You'll give the ability for people to kill the market with dynamic respawn rate on gathering nodes. It's bad enough that I seen people kill the leather market by selling skinned leather at the vendor price so they're initially feeding the leather to people and losing money on it. GG