This is my 2nd iteration about herbs. (probably goes for mining too but meh). You stated you adjusted a.k.a customized the spawn rates to mirror a blizzlike economy; however, this server is not blizzlike in it's capacity. I don't fault you for thinking hey, lets control the economy and scale back herbs. But the implementation was botched. Before the change there wasn't a flood of herbs in the market. There is actually a forum post from before the change asking for more spawns. Currently it's a borderline joke trying to farm for your weekly consumables. I'd ask that you use your previous logic, the newfound data you have from your current herb fix, and give the rate a moderate increase to properly align with your initial reasoning. As it stands right now the reasoning you used to explain the new herb spawn rates doesn't match the actual fix you put in.
See you tomorrow with a new thread
