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Mobs not linked properly in RFK

PostPosted: Fri Apr 10, 2015 7:03 am
by Orggrim
I just finished an RFK run, and the pulls were laughably easy. I'd shoot one mob of a group, and only that mob would aggro; the others would just ignore it. This would even happen with mobs with pets: shoot the pet, the owner doesn't even notice.

This is definitely an issue that should be looked at.

Re: Mobs not linked properly in RFK

PostPosted: Sat Apr 11, 2015 8:35 am
by macu67
Yup I can confirm that, RFK mobs are so poorly linked that you can usually shoot one and the mob standing 3 cm next to it don't care. It makes the whole instance stupidly easy... Even the pets do not react when you pull their master!

Re: Mobs not linked properly in RFK

PostPosted: Sun Apr 12, 2015 8:46 pm
by Arise
Already reported this weeks ago through forum and ticket. Clearly nothing has changed in that time. RFK is by far the worst scripted instance I've played so far.

https://forum.nostalrius.org/viewtopic.php?f=45&t=4710

Re: Mobs not linked properly in RFK

PostPosted: Mon Apr 13, 2015 7:23 pm
by Aunstic
To report a bug please use the Bugtracker, https://forum.nostalrius.org/viewtopic.php?f=2&t=6656
I haven't seen an issue submitted under Instance/Raid for RFK so it would be wise to use this after the announcement has been made.

Thanks for the reports though.