by silunare » Thu Aug 20, 2015 6:05 pm
Not sure if there have been attemps made to fix this, it is however still an issue. Create a lvl 1 mage, attack a mob with your melee weapon once, and start casting. If you wait for ~1 sec between fireballs, you will hit the mob again - on Blizzards servers, this was not the case, as finishing a cast would reset the swing timer. This basically allows mages to do nearly full melee damage while also doing full casting damage, which should obviously not be the case.