Future Repeatable World Events as Phased Zone Quests...

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Future Repeatable World Events as Phased Zone Quests...

by Wraith§Reaver » Thu Feb 05, 2015 12:00 pm

Title: Future Repeatable World Events as Phased Zone Quests.....after the normal completition and of all "world first" feat of strenght (the title was obviously too long to fit, sorry for that)

I would like to start by saying that the "huge obnoxious walltext quote" here below, belongs to me, but on another forum that I do not want to name for obvious reasons of correct approach to Nostalrius (and this is why, reading it, you'll happen to find [private Server Name] every so often)
I wanted to take it back here (adapted in some parts), because after all it is a suggestion that I would be taken into consideration on Nostalrius, even more so since it's a Vanilla server where I want to play for a long, long time to come.

I tried to minimize the negative impact of the post by reducing the font size, but unfortunately there is no command more comfortable as the "spoiler" which I beg you to add whenever you can because, almost certainly in the future I will come cursed with the worst imprecations from people who have every right to do it (as is already happening to those who are reading this post :? )

To facilitate the reading of the heart of the matter I separated the premise from the real suggestion.
So, safely skip it
(for the health of your eyes) and start reading directly from the Question more below.

Premise
Hi, before starting I would like to make an introduction.
I'm a perfectionist regarding the lore and quests in wow, not in the negative sense of the term, but because I love the progression of the story (from "that useless level 1 quest" where you have to deliver a letter to "that level cap quest" where you have to kill the Lich King for "the salvation of Azeroth", for instance).
I mentioned the lich just on purpose, because, years ago, "I was initiated" in WoW WotLK on a private RP server through a friend who, however, had the good fortune and opportunity to appreciate the very beginning of Vanilla on the official servers.
For the period that lasted, except for the final lack of population (1-5 max player connected to the day, barely 25 per night raid organized, a real desert) I spent wonderful moments between PvP (very little because I admit I'm still denied in that one) and especially PvE instances/hero (where I was doing pretty well as restoration tauren, levelled from 0 with that resto branch, as many other players have done the same with their various priests and druids chars, to be more accustomed to their role) and Raid (although rare and limited by the population of the server, indeed) I learned many things I was completely ignorant of the operation.
With the discovery of [Private Server Name] [...] it's sure that even the World Events will be introduced according to the original sequence of the various patches.

Being a stickler historicizers, in the past, in search of a vanilla server, except for the fixed quests (which I supposed would have already been fixed), I had always been focused on finding one that would reproduce all of the World Events as they were originally, where everyone could experience what happened in the official server in line with the "storyline" of wow.
This was to cater to those who, at the time, maybe were totally unaware of the existence of Wow (and probably playing to exhaustion GTA San Andreas every single day).
Unfortunately, either because they were already ahead with the "simulation of the events of the patch", either for other reasons related to them, I have never been able to attend even one of the various events such as, the Gates of Ahn'Qiraj, The Scourge Invasion, Elemental Invasion, and all others to follow.


Question
On [Private Server Name], once all the various "non-repeatable" World Events will be introduced and concluded (with all the honors for the various "world first players"), could you make them accessible again and CONSTANTLY (and I would stress this), as well as the related chain quests?
I mean, would be possible make them like they were "phased zones/quests", but with their original loot where possible, even if obsolete (just as a mere "aesthetic lore souvenir" of it, such as the Scepter of the Shifting Sands for ex.), so those who haven't had the opportunity can finally experience all the Events, and even those players that will come after and so on?

http://www.wowwiki.com/Event

P.S: I suggest to reading this: http://wow.joystiq.com/2012/08/03/wow-a ... ion-event/:

About those "NPC problems", quoting from the link, last part:
"They were also located in phased areas so players couldn't grief others trying to complete the quest. These improvements have made later events much less frustrating for players"

I know it's slightly OT, but even Blizzard in Cata used something like this to solve a completely different issue. Wouldn't be possible to do it again when all the World Events have been concluded also on [Private Server name] and the various "world first" titles have been assigned too (so anyone can't complain about this "historical/lore" additional feature)?

Note: When I speak of "blizzlike experience" I refer only to the fact of being able to fully experience each World Event as it was when they were introduced, and nothing more.
What I mean (but I can not explain very well) is that there may be in the future also the chance to experience the vanilla events (just like the Gates of Ahn'Qiraj and the Scourge Invasion) in the form of "phased zones quests", although it is not very consistent in the historical facts of wow, but simply as an additional opportunity, pure appearance of "oh, how I wish I could play that part of the game. But I can't because they are already gone for the consistency of the subsequent patches"
At best, if the physical limitations of the game (as in the case of many textures that would have to be changed on purpose, just to those two events above for example) this is not possible, there is no problem at all.
But being an atheist when it comes to programming I can not talk about things that I do not know, because it would be stupid to imagine castles in the air, if it were still impossible to get them. :/

Forgive any grammatical errors but I'm not a native English speaker


To conclude, I would extrapolate a wish from my huge quotation above, which I think it fits especially well in Nostalrius:
I did not even need to ask how they will be arranged various things, because I think you have already figured out that the people who work here are serious, honest and point to the professionalism in what they do, contrary to almost all of the other servers as regards the "Blizzlike" factor. I know that the result will be worth the wait for sure.

I wrote this post because I personally believe that the element that unites people who are looking for excellent wow private servers and, specifically, Vanilla, is to be able to relive (often for the first time) what the "official players' at the time were able to fully enjoy.
But since many could not/can/will do so because of commitments of university/work/school, and that the lore of WoW, as it should be, should continue, the ability to "be physically there" at the exact time of the re-opening of the various world events has always been the main obstacle that prevented to be able to experience all of it.


If Nostalrius will be the first to be able to compensate for this "private server" lack, then I think it can really become the first and only gathering place for all these old WoW players, and will soon become the most popular among all.
And, I repeat, do not get me wrong, I consider this as a future and very remote opportunity.
What I want to make clear is that this post could be taken into account when the time is right, in other words, when the question "Vanilla" will be fully completed regarding his "lore" elements and (hypothetically) when Nostalrius will switch to TBC (keeping support for Vanilla of course).


That's the simple reason behind this request.
Thanks for not having cursed me;]
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Re: Future Repeatable World Events as Phased Zone Quests...

by kovenant » Thu Feb 05, 2015 1:48 pm

before i read it, and since it's a full copy it takes seconds to find out where it's from :P
Ave Google...
and for someone not a native English speaker your grammar and knowledge on the language is very good! (i am also no native English speaking person)

to get back to your question and story.
i don't believe questlines and world event will be similair in private servers.
to get the real feeling you would need several things.
first is, enough players... without the good amount of players there is no use to have a world event and also it will not be worth the investment.

one of the events i remember for example was the invasion of demon lords in the capital city's controlled by GM's (i believe) it was awesome and also a complete mess, because of the large amount of players it was also a good event to have.

second is, is there a source code for it available?
i have no idea if it is included in some of the patches, or in any source code and if it is included is it useable.

did you miss out on things, hell yeah!
you missed out on sooooo much, that it still haunts me in my dreams!
at lvl 10 - 15 ashenvale PVP
at lvl 30 - 60 tarren mill / Southshore PVP
entering ashenvale / Stormwind / Ironforge for the first few times.
walking for the first time to crossroads.
first outdoor boss kill we participated in
the realm first Sulfuras / thunderfury
and yes opening of AQ gates and the whole questline leading up to the opening of the aq gates.

what made it so great, well everything....
the people, my experience in the game, the game itself and so on.
once experienced you can only re-live it and not re-experience it.

i only can hope this server will have it all, but i don't think so..
partially it can reproduce the world as it was with its content.
and i hope the spirit also comes with it, i really do since for me WOW vanilla is still the best gaming experience ever and in my 20 years with pc's it is by far the best game.

there is a reason why i still have a collection of all WOW collector editions (all sealed except the first)
and it is not for the monetairy value.
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Re: Future Repeatable World Events as Phased Zone Quests...

by sirhalos » Thu Feb 05, 2015 4:03 pm

Its not possible with the 1.12.1 Vanilla client and current tables involved. You would need to require everyone to use 3.3.5a Wrath client and try to work on changing all the database information to match 1.12.1 Vanilla. On top of that none of the information provided on the mouse over (mouse over in spell book) would have the correct information since it would be showing Wrath information.

You would basically need to provide a fully custom Wrath package with customer MPQ type of files to display all the correct information.
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Re: Future Repeatable World Events as Phased Zone Quests...

by Wraith§Reaver » Fri Feb 06, 2015 1:15 pm

kovenant wrote:to get back to your question and story.
i don't believe questlines and world event will be similair in private servers.
to get the real feeling you would need several things.
first is, enough players... without the good amount of players there is no use to have a world event and also it will not be worth the investment.

Exactly, but what I thought was already implicit, otherwise everything would have lost the sense :)

kovenant wrote:second is, is there a source code for it available?
i have no idea if it is included in some of the patches, or in any source code and if it is included is it useable.

honestly me neither, even though I hope so :/

kovenant wrote:did you miss out on things, hell yeah!
[...]
what made it so great, well everything....
the people, my experience in the game, the game itself and so on.
once experienced you can only re-live it and not re-experience it.

Yeah, I know, but unfortunately I do not think to live long enough to see being built a time machine xD

kovenant wrote:i only can hope this server will have it all, but i don't think so..
partially it can reproduce the world as it was with its content.
and i hope the spirit also comes with it [...]

Well, it always depends on the feasibility of the above discussion regarding the possibility or not to do so.
But from what I could see at first hand, I have a lot of confidence in the staff of Nostalrius, because it's a project designed "by fans for other fans".
Just note the idea itself to remain fully faithful to the "blizzlike" concept.

P.S:
kovenant wrote:[...] for someone not a native English speaker your grammar and knowledge on the language is very good! (i am also no native English speaking person)

Thanks, also your english level is very good ;)
(I have to thank my teacher in high school for conveying to me by force that "grammatical spontaneity" that is familiar mainly to native speakers, but I still have room for improvement xD)

sirhalos wrote:Its not possible with the 1.12.1 Vanilla client and current tables involved. You would need to require everyone to use 3.3.5a Wrath client and try to work on changing all the database information to match 1.12.1 Vanilla. On top of that none of the information provided on the mouse over (mouse over in spell book) would have the correct information since it would be showing Wrath information.

You would basically need to provide a fully custom Wrath package with customer MPQ type of files to display all the correct information.

Sorry for this, but I think I missed the point, why a WotLK client is needed?
Given that I'm aware that between the expansions, WoTLK is the most editable and customizable from the programming point of view (I was told this by one of the programmers of one of the old private servers where I was; and also that Cata e.g. is the worst one to work on), is the vanilla so difficult to adapt per se?
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Re: Future Repeatable World Events as Phased Zone Quests...

by sirhalos » Wed Feb 11, 2015 6:19 pm

Vanilla client on your computer doesn't understand the server signal to do a phase. Basically there is no concept of phasing in your client. No one is reverse engineering the client, only the server. So the server can send signals all day long that phasing is occurring, but it won't matter. WotLK was the first client that had the concept of phases, which is why it is required. I'm sure you could attempt some pseudo thing of phasing, but I think everyone would see it (adding and deleting objects on the fly) and it won't be phasing. Might be nice for lets say, a town gets taken over and now all NPC's Horde, or Alliance. In phasing all phases exists at all times, only what the person sees is different.
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Re: Future Repeatable World Events as Phased Zone Quests...

by Wraith§Reaver » Wed Feb 11, 2015 7:32 pm

sirhalos wrote:Vanilla client on your computer doesn't understand the server signal to do a phase. Basically there is no concept of phasing in your client. No one is reverse engineering the client, only the server. So the server can send signals all day long that phasing is occurring, but it won't matter. WotLK was the first client that had the concept of phases, which is why it is required. I'm sure you could attempt some pseudo thing of phasing, but I think everyone would see it (adding and deleting objects on the fly) and it won't be phasing. Might be nice for lets say, a town gets taken over and now all NPC's Horde, or Alliance. In phasing all phases exists at all times, only what the person sees is different.

Ok, I've never imagined that the phasing had been introduced only with the WotLK expansion. Thanks for your kind explanation, It 's always a useful thing to understand technical matters like these :)
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Re: Future Repeatable World Events as Phased Zone Quests...

by ShounenJump » Tue Feb 17, 2015 9:27 am

How about having events return every so often?
"Imprisoned for ten thousand years. Banished from my own homeland. And now you dare enter my realm? You are not prepared..."
-Illidan Stormrage
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Re: Future Repeatable World Events as Phased Zone Quests...

by Wraith§Reaver » Tue Feb 17, 2015 12:33 pm

ShounenJump wrote:How about having events return every so often?

I've already thought about this, but the problem was that, even if it wasn't blizzlike (same as the "phased variant"), many players could have complaining if, in the same area of any "re-enabled events" (where they were doing quests) , they had been bothered by those others players which usually don't take part in the events but wanders instead doing the nearby quests even if they doesn't have anything to do with them, just to kill some time while spectating the event itself.
And imagine something like at least 200 non-participating players at the the event who instead are killing the local wildlife just because they are bored.
And in doing so, ruining the experience in part to others.
Anyway, I had already reckoned to avoid this alternative because, physically, it was destroying the coherence of past events of wow (see them over and over again, by the point of view of everyone rather than only from that of one player, is already itself to the limit of "blizzlike lore coherence")

However, these are only hypothesis :?
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