Respeccing cost cap

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Respeccing cost cap

by xaop » Mon Feb 16, 2015 11:29 am

One of the greatest mistakes of vanilla was the hopeless lack of talent mobility between being the lay-the-smack-down enhancement shaman in pvp and the mana-tide healing shaman in raids.

Because the respec cost capped at 50g - 50g was a fuckton of gold, and this caused people to respec alot less than they actually wanted. This was not something only related to shamans, but mostly to all the classes that had a completely different role in PVP and PVE.

Kronos had one key non-blizzlike feature I really enjoyed - 10g respec cap - great idea, imo. Consider implementing here.
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Re: Respeccing cost cap

by Youfie » Tue Feb 17, 2015 1:28 am

Hi,

It was debated in the past, I let you make a forum search to find related topics :).

Long story short, it won't happen here. It ruins the game experience and lowers the difficulty of the game.

Have a nice day :)
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Re: Respeccing cost cap

by Derry » Tue Feb 17, 2015 1:50 am

As far as I remember there was an in-game mechanism that was reducing the respec cost over time.
I was fine with that 10y ago, and I am fine with that now.

Limiting the respec cap will ruin the feel of being dedicated to you character development and mastering skills in your chosen playstyle.

Blizzlike respec cost does not prevent you from changing your mind, just makes you think a bit more about what you do.
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Re: Respeccing cost cap

by ironsides » Tue Feb 17, 2015 3:44 am

Derry wrote:As far as I remember there was an in-game mechanism that was reducing the respec cost over time.
I was fine with that 10y ago, and I am fine with that now.

Limiting the respec cap will ruin the feel of being dedicated to you character development and mastering skills in your chosen playstyle.

Blizzlike respec cost does not prevent you from changing your mind, just makes you think a bit more about what you do.


I'm not sure it takes very long to master binding shadowbolt/frostbolt to your mousescroll up key but sure, keep thinking that the 50g is anything but an archaic mechanic not suited to the longevity of private 1x servers.
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Re: Respeccing cost cap

by showtime » Tue Feb 17, 2015 6:43 am

actually its good

pve heroes want to own in pvp then guess they better pay the fine of respeccing or make a balanced spec of both

ironsides i think kronos wow is more to your suiting. you want fun server things then go play there this is the real deal
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Re: Respeccing cost cap

by Netherfrost » Tue Feb 17, 2015 9:51 am

Its not only 50g, as you would respecc back again, so 100g extra per week if you wish to both pvp and pve(This itself applies more to some classes than others). Several people might be in the situation where this is possible, but fact is, everyone isnt. As long as that is the case, Its not really a question about being dedicated to the character and its development, as long as the whole community does -not- have the gold to respecc this often.

It wont be a matter about some players total gold due to above mentioned points, in addition to this are there already several arguments that its not an issue respeccing, neither is it a question about 'thinking more about what you do', so what exactly is the reason then? The reduction of the respecc cost is basicly nothing if youre an active player, it scales one notch down each month. I will not discuss the blizzlike aspect as its up to the individual, because the server by fact benefits from going away original timeline in some aspects.

The lowered respecc cost is a good thing on the server, which is limited in size or has a community which is hindered by it (either due to the gold, or the fact that people dont, for instance, wish to pvp solely because of the reason they wont be able to perform well due to their specc, as they are fighting against people in the ideal specc, which is a result of the general "cookie-cutting nature" which blooms in todays MMORPGs).

Effectively, a lowered respecc cost has 2 results
1) The community is more versatile, it will be able to perform better (not only in pvp up against pve, and also aspects in each of them)
2) The wealth of the avg player will be higher, mainly due to the fact that there are only mounts & riding skill, respeccs, and repair costs (naturally vendor items such as elemental flux affects it aswell, but it hardly matters in this regard) which flush the economy in vanilla, this is for instance partially why mounts such as traveler's tundra mammoth was introduced during WotLK). Due to the nature of vanilla, eventually certain people will reach goldcap regardless of the respecc cost, but there will always be people who cant respecc.
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Re: Respeccing cost cap

by Jayde » Wed Feb 18, 2015 1:51 pm

Limiting respec cost to a certain value has very little to no impact on the server economy. Especially later on, when the community is well-established and there is a stronger economy going and more gold flow. The lower respec cost will also encourage players to play their characters a lot more than usual, since its less "punishing" if you actually want to master your class, rather then just spending 6 months mashing that frostbolt key.

For me personally, this would be a huge plus for the realm if this would be implemented.

Make no mistake, though, spec doesent make a player good or bad, its how he plays it.
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