Alterac Valley Land Mine Locations

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Alterac Valley Land Mine Locations

by valnoth » Sat Jul 25, 2015 3:54 am

After much trial and error I have compiled a map showing the locations of every single land mine in Alterac Valley on Nostralius:

Image

Note: A single dot denotes 5-7 land mines.

*hope this helps
Last edited by valnoth on Sat Jul 25, 2015 7:28 am, edited 1 time in total.
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Re: Alterac Valley Land Mine Locations

by Thadoren » Sat Jul 25, 2015 4:45 am

Ha!
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Re: Alterac Valley Land Mine Locations

by Simonich » Sat Jul 25, 2015 6:08 am

Rip rushers
Was good to have you all

Hail The Red Dawn <3
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Re: Alterac Valley Land Mine Locations

by Arael » Sat Jul 25, 2015 6:33 am

I don't think the Explosives expert should be where they are now.

Their quest says they are inside the bunker near the field of strife, at the moment they are inside bases.

Anyway, it if was meant to be so hard, who exploited the "easy" AV till exalted appreciate very much.
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Re: Alterac Valley Land Mine Locations

by Hammersplat » Sun Jul 26, 2015 11:32 am

Image

We need to end this madness.... and that mine layer needs to die permanently - he's worse than the mines.
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Re: Alterac Valley Land Mine Locations

by Soyoen » Sun Jul 26, 2015 11:48 am

Hammersplat wrote:Image


#More #Mines #No #Shitnerfs
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Thinking about playing rogue, or actively playing? Check out the rogue boards for the essentials of the rogue class - viewtopic.php?f=37&t=24235
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Re: Alterac Valley Land Mine Locations

by Lompcent » Sun Jul 26, 2015 3:18 pm

Soyoen wrote:
Hammersplat wrote:Image


#More #Mines #No #Shitnerfs



idd the mines are fine, they are keeping people from rushing like idiots. yet some dont understand they shouldnt rush fw gy anymore from the start



and i think the guy who wanted the mines gone, went splat with his hammer on one
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Re: Alterac Valley Land Mine Locations

by Stalk » Tue Jul 28, 2015 4:19 pm

The land mines are not fine. They just randomly respawn in a static location without being laid by the Mine Layer (who respawns when he actually should not be respawning after he is killed). The mines were only there to prevent the initial rush - that was it. The Mine Layer should be placing them on his patrol route which should probably be a lot more dynamic than it is currently. They are not supposed to be respawning on their own and rogues can't even go through the trouble of disarming them all because they respawn in a few minutes on top of the disarmed mines. Additionally, the Explosives Experts are in the wrong locations - they should be inside the first tower/bunker of each side instead of deep inside each faction's keep.

This problem is even more unbalancing due to the fact that the Horde can just cruise through the Alliance field of mines because all of our mines are spaced by 5 to 10 yards. Yet, the Horde mine field has them spaced 2 to 4 yds away and even in some spots there are 2 or 3 mines stacked on top of each other.
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Re: Alterac Valley Land Mine Locations

by easygoes » Tue Jul 28, 2015 10:55 pm

Seriously though, the state AV is currently in is atrocious. It's not just the mines. Respawn rates, bugged quests, VISIBLE triggers. I haven't taken the time to look at the bug tracker for AV-related issues, but I'm gonna assume that this was all really obvious and reported a long time ago. It makes me wonder why it was released like this.
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Re: Alterac Valley Land Mine Locations

by Stalk » Wed Jul 29, 2015 1:06 am

It seems as if the bugs reported by the pre-release test teams are not made public. Otherwise we would see a lot more of these already reported bugs in the bug tracker created by guilds who tested AV and Dire Maul.
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