Fix Melee Damage

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Re: Fix Melee Damage

by Youfie » Fri Aug 28, 2015 6:10 pm

Buddy, if you're pissed about the DM:N thingy, and you might be perfectly right to be, just go complain about that. It doesn't makes sense to purposely ask for bullshit like what you're asking for in this thread to counterweight the DM:N fix.
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Re: Fix Melee Damage

by stimz » Fri Aug 28, 2015 6:12 pm

TheNerfPetitioner wrote:If they do succeed then other issues like this topic need to be addressed as well.


Why is that? This change is pretty Blizzlike, if Blizzards servers were perpetually vanilla. You think they'd let shit like this go forever while one class farms in the safety of instances more gold than most classes can do in open world? Sorry, Blizzlike Vanilla server does not mean "look up youtube videos and patch notes of exploits because they won't ever get fixed" You'll get over it.
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Re: Fix Melee Damage

by Slicy » Fri Aug 28, 2015 6:53 pm

Hey OP, I think you're missing out a few things :

- Melee damage should even be slightly higher than it is currently because the migitation calculations are broken for Blade Flurry (and Sweeping Strikes).
- The only raid currently available on which you're making your statement(s) is the most melee friendly in vanilla. Several bosses in MC are just the perfect setup for a rogue (adds for cleave, constant uptime for AR + BF, encounter ending just after AR+BF is over).
- Casters' efficiency relies a lot on gear and debuffs on a boss. The first 2 raids are shit for them, especially with the debuff slots limit.They get their share of awesomeness with BWL gear upgrades and outperform melees in AQ/Naxx when sustained dps starts to matter way more.


"I thought if an easier fix than modifying weapon damage bases. Nerf the ungodly amount of buffs melee can stack up. This crutch is easily 30% of their damage."

Casters can also stack "ungodly amount of buffs" which are significant dps ugprades. They get an insane dps boost by using a flask (with a preraid gear it's doubling your spellpower basically) when a melee just get less deaths/more sustain/better uptime or +40 poison dmg.

It just sounds like you have a problem with the game itself and how pve content and classes were designed, not with how it is working on this server.

There is only one thing I can think of (it wouldn't be possible for crits to miss on melee tables - which isn't even proved and requieres ISVV tests) that would make them deal slightly more damage than they should and you didn't even mention it.

As far as melee/ranged damage balance is concerned, you're not pointing out a single "unblizzlike" (and proved) fact to support your statement(s).
I guess your post is just a(nother) nerf request (retail vanilla ones were funnier though) like your name foretold.
Last edited by Slicy on Fri Aug 28, 2015 8:41 pm, edited 1 time in total.
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Re: Fix Melee Damage

by Thrashing » Fri Aug 28, 2015 7:35 pm

Slicy wrote:- Melee damage should even be slightly higher ...


Not to mention that windfury procs from yellow hits don't actually do any damage on Horde side. :D
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Re: Fix Melee Damage

by Robotron » Fri Aug 28, 2015 7:42 pm

Thrashing wrote:
Slicy wrote:- Melee damage should even be slightly higher ...


Not to mention that windfury procs from yellow hits don't actually do any damage on Horde side. :D

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Re: Fix Melee Damage

by Slicy » Fri Aug 28, 2015 8:39 pm

Thrashing wrote:
Slicy wrote:- Melee damage should even be slightly higher ...


Not to mention that windfury procs from yellow hits don't actually do any damage on Horde side. :D



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Re: Fix Melee Damage

by The Shortest Path » Sun Aug 30, 2015 1:49 pm

TheNerfPetitioner wrote:I assure you that it was in fact a sad attempt to address the bombardment of DM N farming being unfair because one class that is designed to be able to solo what other classes cannot was able to solo it. My argument is to "fix" another group that was designed to do more damage than other classes to make it more fair for competiton.

I thought if an easier fix than modifying weapon damage bases. Nerf the ungodly amount of buffs melee can stack up. This crutch is easily 30% of their damage.


How fucking retarded do you even have to be?

It's obvious to anyone that pays attention that this was unintentional, going by how much else broke along with it. One of the guards no longer triggers giving a blue to the tribute chest, some of the patrols are not working, and presumably a few other things. They suck at coding and when they tried to fix the Cho'rush link they fucked up other things too. Shit happens.
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