kenyo wrote:
I remember how hard i farmed for my Arcanite Reaper....it literally took me weeks....but that is the whole point , after i got it i was so freaking proud.
This is a great example of gameplay forming around social interactions and real achievements, and I can totally relate as I did the same. I was the second ever person on my whole server to be able to create an arcanite reaper. It took me hours and hours to level blacksmithing to 300, and then a whole long list of interactions, leads, dead-ends, favours and bribes to be able to get hold of the plans. You could walk through Ironforge and people would go 'ooooo!' at the weapon. I kept it to myself for a month or so, and then eventually started selling it to other people, and even the horde (PVE server) for a huge markup price to earn my epic mount, I became known as an arms-dealer, some of my own PVP friends got *slightly* mad at me at making the horde warriors they faced more deadly. Even 6 months later, I would still see people with the "
Made by Winstons" arcanite reapers. It was a really cool piece of the game for me.
This is just my specific example, but it's part of a larger problem you alluded to - when everything is epic, nothing is. When a player had a purple item, or you saw a warrior decked out in MC gear, you thought 'Shit! This guy is packing!'. That one random rogue who had been lucky enough to get the epic dagger in UBRS, and lorded it over the peons beneath him.
Interesting/glad to see so many people felt the same way about the direction the game went.