"Adds X <elemental> damage to your melee attacks."

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Re: "Adds X <elemental> damage to your melee attacks."

by Theloras » Tue Jun 30, 2015 5:14 pm

Kainnee wrote:
Theloras wrote:
don't see you doing anything constructive here with the debate bro

/sarcasm


Good that you put that /sarcasm there :). Because I'm the only one who posted something that could be considered a proof for scaling - or rather the lack of.


who do you think started this entire debate in the first place holmes?
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Re: "Adds X <elemental> damage to your melee attacks."

by easygoes » Tue Jun 30, 2015 5:14 pm

Theloras wrote:
Kainnee wrote:
Theloras wrote:
yeah, just like nobody had gone out of their way to fill out a ticket on battle.net and ask an official blizzard gm or anything like that...

oops, I said I wouldn't say anything else in this thread - my bad!


GM wrote:Hey there, well met!

I've taken a look into your question, but truthfully, customer support would not be able to offer you a definitive answer on this either due to the timeframe involved, as much as we'd like to. >.< The information you are looking for would be severely outdated, seeing as vanilla ended in early 2007 and small changes such as proc changes typically didn't make it to patch notes.

That being said, I do remember hearing that a couple of these scaled with spell damage waaaaaay back in the day, but the details about the proc coefficients and such is not something we'd be able to get ahold of at this point. Sorry for the news!

If there's anything else we can try to help with in regards to more current content, please let us know. Otherwise, this ticket may be marked as "resolved" above to let us know you're all set.

Good luck, have fun, and game on! =]


Yea, that sounds like a definite proof that all these items scaled with spellpower. /sarcasm


don't see you doing anything constructive here with the debate bro

/sarcasm


His point is that your argument of the GM ticket is a personal recollection from a single person that probably didn't even work for Blizzard at the time. Nobody stays in support for 10 years without moving up or going to different departments.

I, too, remember some items having coefficients. However, items like the ones mentioned didn't, and someone even posted video proof.
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Re: "Adds X <elemental> damage to your melee attacks."

by Theloras » Tue Jun 30, 2015 5:18 pm

that's fine and well put - but at least I did go out of my way to try and get an official response from Blizzard which would be the de facto Word of GOD in this case seeing as they built the damn game lol

edit - and that video only shows one of the items listed in my original bug report back on Feenix to which this server is playing at 1.4 patch - the items could have come out having full spell dmg scaling and then reverted at a future patch in vanilla
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Re: "Adds X <elemental> damage to your melee attacks."

by easygoes » Tue Jun 30, 2015 5:32 pm

Theloras wrote:that's fine and well put - but at least I did go out of my way to try and get an official response from Blizzard which would be the de facto Word of GOD in this case seeing as they built the damn game lol

edit - and that video only shows one of the items listed in my original bug report back on Feenix to which this server is playing at 1.4 patch - the items could have come out having full spell dmg scaling and then reverted at a future patch in vanilla


I'm not interested in getting involved into a pissing contest on the forums, but I wanted to point out that using people or information sources which became available after Vanilla to prove that these bugs may have existed on some patch we will play on is circular logic. It won't help you present your argument.

If there were any definitive proof (such as an old Youtube video showing the item scaling) then I'd happily admit that I'm wrong. However, evidence only exists to disprove it, at the moment.
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Re: "Adds X <elemental> damage to your melee attacks."

by Theloras » Tue Jun 30, 2015 5:39 pm

easygoes wrote:
Theloras wrote:that's fine and well put - but at least I did go out of my way to try and get an official response from Blizzard which would be the de facto Word of GOD in this case seeing as they built the damn game lol

edit - and that video only shows one of the items listed in my original bug report back on Feenix to which this server is playing at 1.4 patch - the items could have come out having full spell dmg scaling and then reverted at a future patch in vanilla


I'm not interested in getting involved into a pissing contest on the forums, but I wanted to point out that using people or information sources which became available after Vanilla to prove that these bugs may have existed on some patch we will play on is circular logic. It won't help you present your argument.

If there were any definitive proof (such as an old Youtube video showing the item scaling) then I'd happily admit that I'm wrong. However, evidence only exists to disprove it, at the moment.


I'm cool with that and wasn't trying to get into a pissing contest with you - the other /sarcasm guy was off his rocker is all - if you go to that feeing bug report, you will read through all of the evidence that I found including a screenshot of the battle.net response from the blizzard gm

you will also find me admitting that if the devs there decide to nerf the items in question in the best interest of the server, then that's fine too - all I did was provide the evidence that I was able to find personally and provide a debate for others to chime in on
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Re: "Adds X <elemental> damage to your melee attacks."

by Kahmos » Tue Jan 05, 2016 5:04 am

I know this is an old thread, not sure if any changes regarding this were implemented or not, but I want to say that there are many "offspecs" that didn't take off in vanilla that could have been supported by items like these, but possibly there wasn't enough scientist type players figuring the game out (eventual fury warriors!) or just people telling them constantly to stop trying to do something special that the game was never fully explored.

The fact that these items were known to exist in this state is reason enough to let them be and see if anyone actually uses them, see if they're bad/good/broken and then make changes to the game if necessary.

In this thread I don't see anyone actually providing any in game evidence as the game exists now to prove they're a nuisance or broken. Is this game so old that people don't want to do that, even though there are so many people playing it?

I encourage anyone who has access to these possibly usable, or abusable, items to do so and post!
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Re: "Adds X <elemental> damage to your melee attacks."

by Jeniwyn » Tue Jan 05, 2016 4:21 pm

Sweet mother of a necro. This thread is actually a year old in 2 days.

Anyway, this thread is dead for a reason. Very few items ever scaled with spellpower and almost any item that ever did got fixed early on or, in case of items that were introduced later, they got fixed fast. (AQ meteor scaled for a short while before it got fixed for example.)

Trying to figure out if Blizzard missed anything all the way through vanilla is exceptionally hard. And sifting through the many unfounded, demonstrably false claims made by proponents of item scaling would be tiresome beyond belief. But that doesn't stop proponents from throwing inumerable candidate items around, with zero to horrible evidence backing it, hoping that something sticks.

Perhaps this thread should be locked before it celebrates its bithday?
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Re: "Adds X <elemental> damage to your melee attacks."

by Theloras » Tue Jan 05, 2016 5:43 pm

Jeniwyn wrote:Sweet mother of a necro. This thread is actually a year old in 2 days.

Anyway, this thread is dead for a reason. Very few items ever scaled with spellpower and almost any item that ever did got fixed early on or, in case of items that were introduced later, they got fixed fast. (AQ meteor scaled for a short while before it got fixed for example.)


WRONG

Shard of the Fallen Star scaled with 100% spell damage WELL INTO BURNING CRUSADE but was nerfed along with all other legacy vanilla items in patch 2.3 IIRC.

Lock the thread if need be but don't spread false information:

Shard of the Fallen Star
Binds when picked up
Trinket
Requires Level 60
Use: Calls down a meteor, burning all enemies within the area for 400 to 443 total Fire damage. (cooldown 3 min)
http://db.vanillagaming.org/?item=21891#wh-comments
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Re: "Adds X <elemental> damage to your melee attacks."

by Nano » Tue Jan 05, 2016 8:05 pm

We don't like thread necros, especially those that are bug reports.
Please report any issues you have to the Bugtracker
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