Working Summoning Stones

Discussion forum related to PVP Server.

Re: Working Summoning Stones

by Drain » Wed Mar 11, 2015 7:16 am

I got your summoning stone right here. You want it, give me money.
R I P: Untoten(29d, 12h), Schuss(54d, 10h), Bluten(27d, 8h), Angst(9d, 11h), Zauber(23d, 5h)
Retired from the Nost forums. Moved to Elysium. https://forum.elysium-project.org/index ... user=45003
User avatar
Drain
Stone Guard
Stone Guard
 

Re: Working Summoning Stones

by moodirun123 » Fri Jan 15, 2016 9:19 pm

Mimma wrote:There are no "Summoning Stones" in Vanilla - they are "Meeting Stones".
Their only purpose is to indicate that here's a dungeon. You can't summon or join LFD or anything similar.

So yes, they are indeed working (as intended).



No that wasn't what they were for and no they aren't working as intended

Meeting Stones are for filling in partial (or just-starting) parties whose members met the required level range[1] by auto-inviting suitable candidates

Blizzard tried to salvage meeting stones in patch 1.5. They gave innkeepers the ability to act as meeting stones for nearby dungeons. They relaxed the system to help groups form more easily.
◾Patch 1.7.0 (patch date:2005-09-22): ◾You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
◾You will now be informed that you have left the meeting stone queue when the group leader logs out.
◾Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
◾You can now be added to a group by the meeting stone when that group contains characters that have disconnected

Patch 1.5.0 (patch date:2005-06-07): ◾Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons
◾Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
◾Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously
moodirun123
Sergeant
Sergeant
 

Re: Working Summoning Stones

by Youfie » Sat Jan 16, 2016 12:14 am

moodirun123 wrote:
Mimma wrote:There are no "Summoning Stones" in Vanilla - they are "Meeting Stones".
Their only purpose is to indicate that here's a dungeon. You can't summon or join LFD or anything similar.

So yes, they are indeed working (as intended).



No that wasn't what they were for and no they aren't working as intended

Meeting Stones are for filling in partial (or just-starting) parties whose members met the required level range[1] by auto-inviting suitable candidates

Blizzard tried to salvage meeting stones in patch 1.5. They gave innkeepers the ability to act as meeting stones for nearby dungeons. They relaxed the system to help groups form more easily.
◾Patch 1.7.0 (patch date:2005-09-22): ◾You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
◾You will now be informed that you have left the meeting stone queue when the group leader logs out.
◾Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
◾You can now be added to a group by the meeting stone when that group contains characters that have disconnected

Patch 1.5.0 (patch date:2005-06-07): ◾Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons
◾Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
◾Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously

This.

But this will not be scripted here, it's not worth the time invested for the Nostalrius staff it seems.


I believe it was reported on Bug Tracker at one point, soon after launch, and the admins decided that that feature was not worth implementing. If you have the time to check Bug Tracker, feel free to correct me if I'm misremembering, at which point I'll edit my post.
A GM in a Private Message.

It's sad but actually quite understandable :(.
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Re: Working Summoning Stones

by konked » Sat Jan 16, 2016 1:14 am

Also when you were grouped up by the summoning stone it just tossed 5 people into one group. Even if nost coded to work nobody would use it because who would want to run any dungeon with a mix match group with no healers or tanks lol.
User avatar
konked
Sergeant Major
Sergeant Major
 

Re: Working Summoning Stones

by smilkovpetko » Sun Jan 17, 2016 4:29 am

/Wisdom is Priority
/Activity is Skill
/Skill is gear
User avatar
smilkovpetko
Legionnaire
Legionnaire
 

Re: Working Summoning Stones

by mozibake » Sun Jan 17, 2016 11:40 am

Drain wrote:I got your summoning stone right here.


*whips out dick*
you think it be like it is but it's don't
-jack brack
User avatar
mozibake
Stone Guard
Stone Guard
 

Re: Working Summoning Stones

by Mryul » Sun Jan 17, 2016 1:15 pm

They are meeting stones and not summon stones. Thank you.
User avatar
Mryul
Sergeant Major
Sergeant Major
 

Re: Working Summoning Stones

by Drain » Sun Jan 17, 2016 7:50 pm

These stones were the original dungeon finder... and no one bothered to use them over chat channels until they got a summon put on them(BC). BC also gave out the mounts at level 30, which I always thought was a good idea because 30-40 has so many needlessly long boring runs in it. 1-29 is quite time with run distances to quests or dungeons... then you ding 30 and this bracket is where you'll spend more traveling time than any other bracket just because they locked the mount at 40. It was needlessly miserable bracket everyone hated and also skipped the BGs for because all the cool talents+mount were at 40. Few people wanted to BG in the 30s, because if they just rushed to 40 faster first, they could then BG on a mount. BC improved the stones and the bracket with a mount at 30.

In Wrath, under Activisions new retarded rule, the dungeon finder now formed across servers, "and" teleported everyone inside. As if a mount now needlessly early at level 20 wasn't enough. This is when the game started to get lazy, making you level as fast as it could for no apparent reason except to needlessly rush you into Northrend. This is also when they put in heirlooms, which is on my list of "top 5 most retarded things ever put in WoW". Also on the list is the dungeon finder teleport straight inside the instances. The stones in BC already had a summon on them...
R I P: Untoten(29d, 12h), Schuss(54d, 10h), Bluten(27d, 8h), Angst(9d, 11h), Zauber(23d, 5h)
Retired from the Nost forums. Moved to Elysium. https://forum.elysium-project.org/index ... user=45003
User avatar
Drain
Stone Guard
Stone Guard
 

Re: Working Summoning Stones

by Dish » Mon Jan 18, 2016 10:16 am

Mryul wrote:They are meeting stones and not summon stones. Thank you.


This. Stop being lazy or go play retail.
Dish - Level 60 Orc Rogue
User avatar
Dish
Sergeant Major
Sergeant Major
 

Previous

Return to PVP Server Specific discussion