But I want to answer your question precisely. What will not be blizzlike ?
- The release timeline will be slightly different : Nostalrius Begins indicative timeline
- We may organize events, with eventually rewards (no game breaking rewards). Custom events will always be limited in time (a few days), and will not impact players that don't want to participate.
- Once the server is launched (6 months *at least*), and if the community agrees, we may import old beta players characters to bring back old players (more than 20 000 accounts), under very restrictive conditions to preserve the server balance.
- We spoke about increased rate events. If we feel that a majority of players are tired of leveling, we though at a temporary boost of leveling rates (x2 a weekend in level 10-30 range for example). Why ? To motivate players to test Nostalrius a few days (and we are confident that they will like, and stay), to make a lot of people start a new character at the same time (so that they can levelup together, organize low level instances, raids ...). But these events won't affect players that don't want to participate, and will NOT affect the initial "first 60" rush !
- Regarding server maintenance, for now we afford alone the maintenance / advertising costs.
But it can't stay that way forever. The way maintenance cost / advertising will be handled it still not clear for now, but we are sure of some things :- We never got any money for our work (since 2010) and we'll never get anything. We are all vanilla fanboys, and that's what makes this project unique and explains our motivation.
- As stated in the FAQ, Nostalrius Begins never was/is/will be a pay-to-win system.
- I do not see any other non-Blizzlike things we could do ... But we are open to suggestions, if they do not break the vanilla game spirit