Sokar408 wrote:I know that prior to 1.8, dual wielding had a hard cap of 19% miss. That is that no matter how much +hit you had, you'd always have at least 19% miss chance. Is that the chance in the version we are playing here on Nos?
nervous wrote:Sokar408 wrote:I know that prior to 1.8, dual wielding had a hard cap of 19% miss. That is that no matter how much +hit you had, you'd always have at least 19% miss chance. Is that the chance in the version we are playing here on Nos?
That never existed, so no.
nervous wrote:That never existed, so no.
Patch 1.8 wrote:Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.
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Youfie wrote:nervous wrote:That never existed, so no.
Check your facts :).Patch 1.8 wrote:Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.
To the OP : unless otherwise stated, all talents, spells and game mechanics in general are 1.12. There are a few exceptions (e.g. 8 debuff slots) the Staff made, but I don't think it's going to happen, and the current state of the +hit mechanic on dual wielding is probably 1.12 (haven't checked properly yet though).