by Drain » Wed Feb 11, 2015 10:20 am
I wasn't there until a few months later(Feb 05). The population was already thinning out. Every area was frequent, but not so much so that you were tripping over players and struggling to even find mobs. When BC launched, I saw the zerging first hand. When I rolled my BE, the new zone was so crowded I couldn't even get mobs for the quests. You had to spam buttons and hope you tagged first, because a mob was only up for about 1 whole second before it was tagged and killed.
Hellfire was one giant raid zone, although the PvP in it was great. When the other faction is part of the population problem, you then have the option of fighting them rather than just sitting around bored waiting for spawns(which you then tag race for). By Wotlk, Blizzard finally learned how stupid it was to zerg an entire population to a single location at one time.
Speaking of stupid, WoW originally launched with only 1 auction house per faction, meaning half the server would be zerged up in these rooms day and night trying to use the damn thing. Some retard thought it was a good idea to not make rooms for these in every city to spread out the players. So you basically had to use the auction house with 1 FPS and 500 ping(praying not to freeze or get disconnected). If you were lucky, you could sneak into it at 2am when the dogpile was less severe. It took some painfully long amount of time before Blizzard was finally begged hard enough into caring about the problem then adding more auction houses. Those were the days when they actually listened to the good feedback, rather than just the crybabies that wanted nerf X or buff Y the game didn't need.