by Stalk » Fri May 22, 2015 5:58 am
I have noticed recently that mobs are spamming abilities more often than they normally should. Has anyone else noticed the problems that this causes? Any mob that you encounter as a melee that has a disarm skill is constantly disarming the player such that 90% of the time in combat is spent as Unarmed. Even Emperor Thaurissan has become much more difficult for all the wrong reasons because he spams his 5-second stun every 5 seconds (and it does the completely wrong amount of damage). His main threat is supposed to be his 'thrash' damage during his Avatar of Flame buff period. Caster mobs instantly cast whatever spell they have as soon as they attack you. Pulling the packs in the emperor room starts the tank off with -1000 health upon aggro because they instantly get double shocked or they get instant rifle shots by 4 mobs ranged attacks as soon as aggro occurs. These types of mechanics did not work this way on retail. Everyone, please share your thoughts about artificial intelligence and game design.