Eyeful wrote:I only mentioned the 500
That's alright, I wasn't attacking you personally, you just happened to be the first poster to repeat the wrong idea that vanilla doesn't have enough quests to get to 60.
Eyeful wrote:Searing gorge is a great example to a questing gap in experience, since it is missing some major chains for a good chunk of exp. This is where you have to either go back and do some dungeon / group quests in different zones, or grind it out.
You don't actually have to do a single quest in SG, as you can cover that level range with quests from STV, Feralas, Tanaris, Un'Goro, The Hinterlands, Swamp of Sorrows and Blasted Lands. You are of course right in the fact that many of the big SG chains are currently missing.
Eyeful wrote:However, I will state that around the 58-60 mark, you will run out of quests that give reasonable exp. This is where you will notice that grinding, or doing a dungeon farm, are going to be your main options to get those last chunks of exp. Vanilla was notorious for being in a lack of quests to comfortably level to 60; BC had to rework the entire process.
Halfway through the life of Burning Crusade, Blizzard released a massive content patch that increased XP gain, nerfed many mobs from elite to normal and introduced a bunch of quests, especially in Dustwallow Marsh but elsewhere as well but I wouldn't call it "reworking the entire process". Even before that however, you do not run out of quests that give reasonable experience. The 58-60 mark has quests in Silithus, Winterspring and both Plague Lands even if they player has already cleaned out Felwood, Burning Steppes and Un'Goro Crater. That's without doing dungeon quests in Blackrock Spire, Scholomance and Stratholme.
Eyeful wrote:Last little tidbit : Even the best possible questing guides for vanilla content have you grind at least half or more of 59 to 60, since there is a lack of quests that are viable. That alone is around a couple of hours worth of grinding. That is, if you don't get ganked repeatedly.
The guides do that for speed and convenience, as they are aimed at the solo player that wants to get to 60 as fast as possible. It's faster to grind at a good spot than it is to do many of the high-end quests, not due to lack of quests. I haven't had to grind with any of my characters, ever, and I always had plenty of quests left when I hit 60.
Different players prefer different play styles, and both questing and grinding and any mix of them are entirely viable.