Troll's racials need some love

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Troll's racials need some love

by Valo » Tue May 12, 2015 8:44 pm

Currently, trolls are underdogs when it comes to Horde racials. Berserking is neither as substantial as something like Bloodfury is for burst, and is awfully dependant on your health bar to get the full effect out of it(and also, if I may add, quite dangerous).

Meanwhile, both the troll priest racials and the regeneration racials are also very underwhelming, compared to other racials.

To begin with Berserking, my suggestion to fix this ability is as follows;

Berserking
Increases your casting and attack speed by 20% or 30%, and you critical hit chance by 3%. At full health the speed increase is 20%, while below 30% health the increase is 30% increase. In addition, activating Berserking below 50% health will now clear any stun or slows from the user. Lasts 10 sec.

This would make the racial more usable in PvP without making it OP, as well as giving it a more substantial buff in PvE.

Regeneration
The main problem with the regeneration racial is not it's effect, it's effect can be pretty powerful in both PvE and PvP if it's numbers are right. However, it's numbers are low and as such, it's just way too difficult to get any decent use out of it like Orcs do from their stun resistance, for example.

At 802 life and 118 spirit, my current health regeneration in combat on my level 30 troll priest is a whopping 2 life every 5 seconds. That is 0,2% of my total healthpool regenerated every 5 seconds. Simply put, that is bad.

The description is also not correct because the health regeneration in combat is increased per 5 seconds, instead of the every 2 seconds that it regens out of combat. But even if that was fixed to function correctly, it's still not enough.

So, to fix this, I suggest the following; fix the health regenerated in combat to every 2 seconds as it is out of combat as it should be. Then, buff the Troll's on-combat regeneration by a further 200%. Example:

Regeneration
Health regeneration is increased by 10%. 30% of total health regeneration may continue in combat.

With the abovementioned fix, I would now restore 6 health in combat per 2 seconds. That is substantial enough for it to be useful. In comparison, my untalented renew Rank 4 heals me for 49 every 3 seconds, equal to 32 every 2 seconds(rounded down).

Lastly, we have the Priest racials. As these racials are not good enough to be very useful either, I have some simple fixes prepared for them.

Hex of Weakness
Weakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

Again, the idea behind this spell isn't bad. It's just weak in it's execution. By simply working on the numbers, we can make this simple, underwhelming racial more useful. Example;

Hex of Weakness
Weakens the target enemy, reducing damage caused by 100, and reducing the effectiveness of any healing by 40%. Lasts 2 min.

500% increase in damage reduction makes it significantly better at later levels and substantial enough now to actually feel powerful and worthy of being used when leveling. The higher healing reduction then is justified by the fact that, unlike Mortal Strike, it's dispellable. This would make the whole racial more useful for both PvE and PvP environments, but also for things like leveling and soloing stuff.

In addition to this, the Global Cooldown triggered by this spell should be set to 1 second, so it would make more sense to cast it on the go and when it gets dispelled. Afterall, it's supposed to be a minor racial spell, not as powerful as many other spells at the troll's arsenal.

Shadowguard
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Basically the problem with this spell is, that it's not substantial enough to be useful, and, in effect, it's basically just a weaker version of the Shaman's lightning shield. To make it more unique and worth using, I would suggest the following changes to this spell so it feels more unique than Shamans and to also make it more viable and worthy of using;

Shadowguard
The caster is surrounded by shadows, reducing melee damage taken by 2%, and increasing Shadow damage dealt by 5%. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. Lasts 20 min.

Instead of increasing the damage, we gave it an extra effect, wich mind if I say, stacks additively with Shadowform. The effect now should give a damage output similar devouring plague(although not with the same utility), while still maintaining the unique effect of the Shadowguard for damaging enemies. In additon, to differentiate it further from the Shaman's, this effect will no longer have set charges and will instead last for 20 mins.

***Edit: How could I have forgot about the Throwing Specialization?!
Trolls would now have an unique "Auto-Throw" ability, similar to the Hunter's auto-shot. In addition, the damage of Thrown weapons would be increased by 100%.

Toughts?
Last edited by Valo on Tue May 12, 2015 9:44 pm, edited 14 times in total.
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Re: Troll's racials need some love

by krycek » Tue May 12, 2015 8:52 pm

Thoughts? Horde already have the best racials, you should have picked undead or orc if you were really concerned about underwhelming racials.
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Re: Troll's racials need some love

by Mdmadam » Tue May 12, 2015 8:56 pm

Are you saying they don't work properly (classically) or they are working classically and you just want them buffed? Last time I checked (which was awhile ago) Troll Beserking wasn't working as intended but again that was awhile ago.
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Re: Troll's racials need some love

by Valo » Tue May 12, 2015 9:00 pm

Mdmadam wrote:Are you saying they don't work properly (classically) or they are working classically and you just want them buffed? Last time I checked (which was awhile ago) Troll Beserking wasn't working as intended but again that was awhile ago.


I actually played my priest until 30 on another server, but from what I've seen, the regeneration is not working properly on this server either.

Might wanna go test it out, though.

That Berserking don't work is new and is something I was not aware about. If that's an issue, then it could be used as further argument to set the Berserking value always be 20% or 30%.

krycek wrote:you should have picked undead or orc if you were really concerned about underwhelming racials.


I enjoy troll's theme, and thematically, I also enjoy the effects of the troll's racials. The problem is that, in comparison not only to other Horde racials, they are number-wise simply far too underwhelming. As a Troll Priest, I rarely find myself casting Hex of Weakness, because it's so weak(duh), so I would really like for them to be improved by a little bit, so that they are actually useable, and more comparable to things like Devouring Prague from the Undead. And as for the Main Troll racials, improved to the point where they are actually more comparable with the other Horde racials in power.
Last edited by Valo on Tue May 12, 2015 9:28 pm, edited 2 times in total.
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Re: Troll's racials need some love

by Keftenk » Tue May 12, 2015 9:19 pm

lol
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Re: Troll's racials need some love

by Lazermon » Tue May 12, 2015 9:35 pm

This is a blizzlike server, suggestions to change the design of any spell are a waste of time. Berserking is still bugged for spellcasting however, its a static 5% no matter your hp, which is even less than its minimum (this has been reported and is awaiting a fix). Naturally, if I could decide between the devs releasing bwl and dire maul in a timely manner vs berserking I would pick the content.
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Re: Troll's racials need some love

by Miv » Wed May 13, 2015 12:55 am

berserker works, it's effects are just very minimal at 100% health, let yourself drop and you'll notice.
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Re: Troll's racials need some love

by heradura » Wed May 13, 2015 1:49 am

Miv wrote:berserker works, it's effects are just very minimal at 100% health, let yourself drop and you'll notice.

It's still supposed to be a base 10%. It doesn't work.
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Re: Troll's racials need some love

by Kha » Wed May 13, 2015 6:02 am

I don't get the OP, really I don't. first of all, you see a horrrible looking race, then you look at the racials which are complete garbage, then you select it and make it your main...
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Re: Troll's racials need some love

by alucard001 » Wed May 13, 2015 10:14 am

trolling post
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