by Setup » Wed Oct 28, 2015 9:48 pm
There isn't one single change that made me abandon retail, it was actually a series of very small changes that rubbed me the wrong way, gave me the sense that the game was moving further from what I wanted.
One element of my disenfranchisement originates from Blizzard's philosophy of everybody wins all the time, which really started taking over during and after WOTLK. Rare rewards are no longer special when they're given to everyone, but that's exactly what Blizzard does these days. If the vanilla content had been released 18 months ago, by now they'd have given black scarab mounts to a third of their population.
They eliminated many of the more important social difficulties in the game.
They've undermined community entirely. You don't need a guild to raid, you don't need to make friends to group. You hit a button, are assigned random strangers, and never speak to them again because they're not part of your community. This is a trend that started with x-realm battlegrounds, but kept building in other areas over time.
They never took PVP balancing seriously, and produced new PVP content at an abysmal rate.
They removed a lot of apparently trivial game elements (soul shards, arrows in your bag, using types of consumables, slower world travel), those types of elements actually add something.
