vyse wrote:...
- Flightpaths ( chaining shortest paths together instead of using proper flight path)
...
What I believe OP meant is:
On many servers when you fly from point A to point C, through point B, the trajectory you flew would be made by seemingly concatenating all the nodes in the trajectories of flightpaths AB and BC which makes it look as if you almost crash into the flightmaster at point B only to be sent off on your way to Point C before you could pick up your kneecaps.
Whereas in retail there would be an actual path ABC that had it's own nodes so it would look as if you were just: "Passing by".
Though I imagine a lot of them were from the existing paths: AB and BC.
in pseudo code, imagine something like:
- Code: Select all
// Given:
path_AB = {A1, A2, A3, A4};
path_BC = {B1, B2, B3, B4};
// Current:
path_ABC = concat(path_AB, path_BC);
// Expected:
path_ABC = {A1, A2, A3, ABC1, B2, B3, B4}
Not sure why I felt the need to explain this so vividly, but I hope it helps.