Why is Nostalrius so populated?

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Re: Why is Nostalrius so populated?

by Moonrae » Mon May 04, 2015 7:13 am

You should be asking why is the server so OVER populated. Blizzard never intended for Azeroth to have 6k players, even 5k. At about 2.5k, you got put into a queue. Blizzlike? No, but that term is used very loosely anymore on private servers.
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Re: Why is Nostalrius so populated?

by Pride » Mon May 04, 2015 8:52 am

Moonrae wrote:You should be asking why is the server so OVER populated. Blizzard never intended for Azeroth to have 6k players, even 5k. At about 2.5k, you got put into a queue. Blizzlike? No, but that term is used very loosely anymore on private servers.


kronos' fanboy, QQ more pls :lol:
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Re: Why is Nostalrius so populated?

by DrDick » Mon May 04, 2015 12:44 pm

Pride wrote:
Moonrae wrote:You should be asking why is the server so OVER populated. Blizzard never intended for Azeroth to have 6k players, even 5k. At about 2.5k, you got put into a queue. Blizzlike? No, but that term is used very loosely anymore on private servers.


kronos' fanboy, QQ more pls :lol:

way to suck dick

anyways using an ad populum fallacy to explain why something is good is retarded beyond all measure, because by that train of thought CoD is a good series because it's so popular

A bigger reason why nost's relaunch came before the relaunch of kronos and by the time kronos came out most players had invested a fair amount of time here, and like any game people are VERY reluctant to switch over if character progression will be lost.

The second factor is nost's "blizzlike progression" promise which soon everyone learned was thrown out the window, nost's content is all over the place, we have bits from 1.4 1.5 1.10 and so on. the devs here are more focused on the content right now (not necessarily a bad thing) than they are addressing major bugs and missing features like how 1.5 introduce WSG while fixing faction insignias to remove what they should be removing or the bug with stable masters that potentially deletes a hunter pet.

nost is a far from perfect server, same for kronos I find the blind fanboyism to be appalling, as bad as the alliance on these forums bitching about being ganked

also forgot to mention moon IS right, originally WoW servers were meant to hold only 2.5K people per realm, any more and you'd be put into a queue so we ARE seeing an over population on nost in terms of world, which does create inherent problems (questing areas overflowing, large wait times on mob kill quests, ETC)
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Re: Why is Nostalrius so populated?

by Viper » Mon May 04, 2015 2:40 pm

Dynamic respawn was created to match Blizzlike spawn rate regarding our population :
https://forum.nostalrius.org/viewtopic.php?f=2&t=5260

Server got a huge population because it was designed to support it (there is no magic, just countless hours of work): https://www.youtube.com/watch?v=yJp1n2l ... W7nHkbrEp8
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Re: Why is Nostalrius so populated?

by bgfds » Mon May 04, 2015 2:54 pm

Image

hahaha

haha

ha..
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Re: Why is Nostalrius so populated?

by Moonrae » Mon May 04, 2015 3:57 pm

DrDick wrote:
Pride wrote:
Moonrae wrote:You should be asking why is the server so OVER populated. Blizzard never intended for Azeroth to have 6k players, even 5k. At about 2.5k, you got put into a queue. Blizzlike? No, but that term is used very loosely anymore on private servers.


kronos' fanboy, QQ more pls :lol:


also forgot to mention moon IS right, originally WoW servers were meant to hold only 2.5K people per realm, any more and you'd be put into a queue so we ARE seeing an over population on nost in terms of world, which does create inherent problems (questing areas overflowing, large wait times on mob kill quests, ETC)


Thanks Dick, and for this reason I will remain a "Kronos' fanboy". ;)
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Re: Why is Nostalrius so populated?

by Brian » Mon May 04, 2015 4:34 pm

Viper wrote:Dynamic respawn was created to match Blizzlike spawn rate regarding our population :
https://forum.nostalrius.org/viewtopic.php?f=2&t=5260

Server got a huge population because it was designed to support it (there is no magic, just countless hours of work): https://www.youtube.com/watch?v=yJp1n2l ... W7nHkbrEp8



about the dynamic respawn does this include also for herbs and mining nodes?
cause atm getting herbs is something rlly crazy and like i see it it not have an increased respawn timer.
when you got this ammount of population and herbs spawning on same timer as it was in blizzard it just like the lvl'ing problem rlly.
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Re: Why is Nostalrius so populated?

by g0dl1k3 » Mon May 04, 2015 5:53 pm

Moonrae wrote:Thanks Dick, and for this reason I will remain a "Kronos' fanboy". ;)

can i have your stuff?
undead lock- lvl 60
human mage- currently leveling
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Re: Why is Nostalrius so populated?

by potcorn » Mon May 04, 2015 6:09 pm

Coding3347 wrote:
zipzo wrote:ITT : Nost players share "facts" with other Nost players about a realm they don't play on.


you're very uninformed :lol:

Check out the Twinstar forums, even the players themselves say the peak is around 1.5k, and goes all the way down to 5-600 in US (AKA off) times.

I got curious a week ago, and logged on to check their population.

It was around 300 (early morning US times/EU daytime).
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Re: Why is Nostalrius so populated?

by Raahl » Mon May 04, 2015 6:34 pm

potcorn wrote:
Coding3347 wrote:
zipzo wrote:ITT : Nost players share "facts" with other Nost players about a realm they don't play on.


you're very uninformed :lol:

Check out the Twinstar forums, even the players themselves say the peak is around 1.5k, and goes all the way down to 5-600 in US (AKA off) times.

I got curious a week ago, and logged on to check their population.

It was around 300 (early morning US times/EU daytime).


Well that sounds rather pathetic.
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