DrunkenEnvy wrote:Ike wrote:1. Probably not on launch (nobody knows though)
2. No one knows (and why should it matter)
Yeah we do. We tested the server in several betas.
Then why haven't you answered #1 if you've tested every single quest in the game? The thing is you didn't and probably nobody did. So how can you guarantee a 100% like he asked? You can't and that's why you didn't answer his first question.
On to #2. Again, has this actually been tested? And if so, please tell me how do you measure the servers internal tick delay? There is no way of telling without looking it up in the actual mangos source code and then hoping the staff hasn't tinkered with it. There is no definite way of telling for us players and therefore anything other than "we don't know" is nothing more than a guess.
Flash wrote:Ike wrote:2. No one knows (and why should it matter)
HAHA, are you serious? "why should it matter"
It's how it was and if the server wishes to be blizzlike they will want to fix this eventually. I played the tests and can say that they have not made any changes to it and seemed very much to be stock mangos except for a hardcoded delay on various spells such as polymorph, fear, some stuns etc.
C'mon Nostalrius, you can do better.
First things first, "blizzlike" is a buzzword that, since it isn't clearly defined, doesn't mean anything. Now after getting that out of the way my question still stands. Why does it matter? Do you think that by just increasing the delay everything suddenly becomes more "blizzlike" (what ever the hell that means)? I'm not so sure about that. After all the codebase is a completely different one than Blizzard used for their servers. So what do you hope an increase in the server side tick delay will accomplish? Do you want players to be able to stun one another at the same time, if they fire their abilities roughly at the same time? If the answer to that is yes, then according to their Youtube videos they've taking some steps to allow that. Now judging by your other posts in this thread, you won't be satisfied with anything other than "a 100% blizzlike" (again, nobody besides you really knows what you mean by that) and at that point I have to ask you whether or not you think your expectations aren't a bit too high?
And I'd still like to know from you what you've meant by "5. Is ID system completely rewritten by you? Because stock ID systems provided by emulators are a bughole.".