To everybody asking for a 2nd server.

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Re: To everybody asking for a 2nd server.

by nervous » Sun May 24, 2015 10:21 pm

Kromulous wrote:All that matters is a higher /who count imo.
We could have a draw distance of 30 yards and a latency of 800ms but it doesn't really matter. What really matters is the pop. Personally I'm looking forward more to 10k players peak than DM and BWL.


Fun fact, you'd probably see 10k players if DM and BWL were released.
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Re: To everybody asking for a 2nd server.

by Imbaslap » Sun May 24, 2015 11:12 pm

split the server, connect battlegrounds together via cross realm like it was before TBC release.
this is keeping with Vanilla in regards to patching and give it more of a cross battleground feel for the pvpers as well as creating a stable PVE environment.
http://wowwiki.wikia.com/Patch_1.12.0

some suggestions of separating instances/raids into a separate server would alleviate lag created by a high population on the world.


but who knows, expect the population to reach maybe 15k+ when AQ and Naxx come out (if it ever does)
unless core craft releases and eats some of the population up.
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Re: To everybody asking for a 2nd server.

by tuck3r » Sun May 24, 2015 11:16 pm

Imbaslap wrote:split the server

no thanks
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Re: To everybody asking for a 2nd server.

by Imbaslap » Sun May 24, 2015 11:20 pm

tuck3r wrote:
Imbaslap wrote:split the server

no thanks


you're welcomed to your opinion OGtucker, but in regards to Vanilla wow. cross-realm battlegroups was a thing to connect lower populated servers together in a pvp aspect. most servers didn't even have 3k players in vanilla. we are well over that mark, almost reaching 3x that amount.

its a suggestion to the developers and server admins to help alleviate the load on the servers and to give it a true vanilla feel. "for instance, if realm A goes down. Realm B should stay up"

we will see what happens though, today was over 8k players online and the delay was unreal.
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Re: To everybody asking for a 2nd server.

by happyhyper » Sun May 24, 2015 11:25 pm

Dibs, OP has the solution here! just add quicker spawn rates...
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Re: To everybody asking for a 2nd server.

by Robotron » Sun May 24, 2015 11:28 pm

happyhyper wrote:Dibs, OP has the solution here! just add quicker spawn rates...

They've already done that. The king for "Big Game Hunter" has a 5 minute respawn timer currently, whereas on retail it was 30 (and it was 30 on here for quite a while).
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Re: To everybody asking for a 2nd server.

by pmizz » Mon May 25, 2015 4:31 am

How do you figure 7.3k would go to 3.65.

Youre telling me half the entire population would go to a pve server not a chance.
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Re: To everybody asking for a 2nd server.

by heradura » Mon May 25, 2015 5:55 am

The moment you split the server is the moment you have two servers with massive faction disparity.

It needs to be one server. Once it gets too busy, impose a cap and queue. It's that simple.
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Re: To everybody asking for a 2nd server.

by Rhinzual30 » Mon May 25, 2015 6:23 am

heradura wrote:The moment you split the server is the moment you have two servers with massive faction disparity.

It needs to be one server. Once it gets too busy, impose a cap and queue. It's that simple.

They are going to create a TBC server and leave the Vanilla server as is to keep the Vanilla-only crowd happy, would you rather they ditch the Vanilla-only server and instead update it to TBC?
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Re: To everybody asking for a 2nd server.

by Imbaslap » Mon May 25, 2015 6:36 am

scenario 1:
create a second realm
impose a faction cap
allow a cooldown of guild/character transfers of set allotted time to prevent server transfer abuse.
allow cross realm battlegrounds like patch 1.12.0, keeping it within the Nostalgia of Vanilla WoW.

pros:
gives the world pvp/questing/herbs/mining more of an actual blizzlike feel of how a populated server was back in 2005.
less stress on the world, instances, dungeons.
no login queues.
mirror content and patch releases. (no jumping servers to open AQ gates twice etc)
contending for realm firsts less stressful then against 30+ raiding guilds.
can farm consumbs/herbs/ore without quiting IRL job to do so.

cons:
lots of forum QQ.
PVE over pvp server QQ
more QQ resulting in wanting the Vanilla WoW emulation to be changed than what it was.
too much QQ, the second realm fails and population drops below playable amounts of 4,000 total population,
Admins would be forced to transfer everything back to original realm and turn realm B into TBC development realm for future play.

Scenario 2:
don't do anything.
let the QQ ensue on forums
ask for more donations to host a bigger server.
more forum QQ about world pvp and lag.
20 years later when Naxx is out, bring up same discussion about opening second realm for TBC development to contend with 20 year late released Corecraft.
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