by Garfunkel » Mon Jun 08, 2015 5:17 pm
They are still difficult, not a total cakewalk, though obviously not as difficult as back in the day.
1) Gear. If you have a small raid with poor gear, you're not going to bring Onyxia down because you lack the damage output or your healers go OOM or your tanks take too much damage to be kept up. This factor becomes more important the further you progress - both AQ40 and Naxx have "gear check" bosses which requires that pretty much the entire 40-man raid is geared properly for them. No amount of in-game knowledge will circumvent that.
2) Knowledge. This is the part that makes the largest difference. All boss tactics have been discussed and analysed to death and everyone should be fully up-to-date on both boss and trash encounters and how to play their class. Though there certainly are players who never played vanilla or never raided vanilla and haven't read multiple guides.
3) Organization. 40-player raid is automatically more challenging than a 25-player raid or a 10-player raid if the mechanics were the same. As Setup said (though his statistics were faulty), there's a higher chance for player mistakes. Guilds still wipe in Molten Core, don't believe anyone who claims that theirs doesn't. This gets worse the further up the tiers you go.
On the other hand, you have to take some claims with a grain of salt. Apparently many private servers have glaring bugs when it comes to raid bosses or gear, allowing players to achieve much higher damage than in actual vanilla and similar things. Not to say that Nost is 100% bug free but, so far, my experience is that it matches the actual vanilla pretty closely.
FInd me on: Laureliana - Lauraliana - Lauroliana - Lauruliana - Lauriliana
NELF POWER!