Scholomance/strath/UBRS

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Re: Scholomance/strath/UBRS

by faids4you » Fri Feb 27, 2015 1:44 pm

cant wait to wipe in yolomance
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Re: Scholomance/strath/UBRS

by Hatson » Fri Feb 27, 2015 2:25 pm

Pretty sure the devs already answered this before.
Pre-buff items will be in-game on release.
But the dungeons will be 5-man and 10-man respectively.
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Re: Scholomance/strath/UBRS

by sshroud » Fri Feb 27, 2015 2:33 pm

OK, I just need to clarify something important since it seems a lot of people here aren't familiar with how old Strath and Scholo used to work; they were always tuned for 5 players. And same goes for UBRS as a 15man raid, they never really nerfed UBRS significantly except for removing a few spawns. The extra 5 player spots were for extra leeway.

They were never made to be raids, the only reason why the cap was higher was because of a design decision they made back then which was to allow extra players to join in if the group was otherwise full. This backfired, it turned out to be a lot faster to just zerg the instance with 10 players for loot instead of going with 5, which turned it into a zerg fest which ended up being far too easy.

Again, Strath and Scholomance has always been tuned for 5 players, even back at release. Just because some list of things you didn't know about vanilla said the cap was higher doesn't mean it was a raid in the technical sense. You could 5-man it back then.

Source: http://blue.cardplace.com/cache/wow-gui ... s/4573.htm
http://blue.cardplace.com/cache/wow-general/3737297.htm
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Re: Scholomance/strath/UBRS

by faids4you » Fri Feb 27, 2015 3:32 pm

will barly be tanks at the start so gonna be LOOOOONG dungeon wait time looking for them and their gear will be rather shit so prepare for wipes
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Re: Scholomance/strath/UBRS

by Youfie » Fri Feb 27, 2015 3:39 pm

sshroud wrote:OK, I just need to clarify something important since it seems a lot of people here aren't familiar with how old Strath and Scholo used to work; they were always tuned for 5 players. And same goes for UBRS as a 15man raid, they never really nerfed UBRS significantly except for removing a few spawns. The extra 5 player spots were for extra leeway.

They were never made to be raids, the only reason why the cap was higher was because of a design decision they made back then which was to allow extra players to join in if the group was otherwise full. This backfired, it turned out to be a lot faster to just zerg the instance with 10 players for loot instead of going with 5, which turned it into a zerg fest which ended up being far too easy.

Again, Strath and Scholomance has always been tuned for 5 players, even back at release. Just because some list of things you didn't know about vanilla said the cap was higher doesn't mean it was a raid in the technical sense. You could 5-man it back then.

Source: http://blue.cardplace.com/cache/wow-gui ... s/4573.htm
http://blue.cardplace.com/cache/wow-general/3737297.htm

This.
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Re: Scholomance/strath/UBRS

by TheLockKing » Fri Feb 27, 2015 4:50 pm

>.> Still more fun to take 10 people in than 5
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Re: Scholomance/strath/UBRS

by sshroud » Fri Feb 27, 2015 4:52 pm

TheLockKing wrote:>.> Still more fun to take 10 people in than 5


That's what we got UBRS for. :D
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Re: Scholomance/strath/UBRS

by Youfie » Fri Feb 27, 2015 5:21 pm

TheLockKing wrote:>.> Still more fun to take 10 people in than 5

That' whatever she said.
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