by Aslan » Wed Aug 05, 2015 4:01 pm
There is a difference between not getting pocket healed by a spriest and him drinking next to you for 10 seconds while you beg him for a dispell/renew/shield and in the end you Get killed by 3 dots.
There is a difference between you fighting another guy, both 15% hp and instead of giving you a quick heal, the feral stealths to the target and gives him the killing blow instead of throwing you a rejuv and both of you win the battle.
An enha shaman doesnt need to pocket heal you to drop WF when it makes more sense than dropping goa for some additional 3crit for himself or clenasing the blind on you instead of a frostshock.
There is plenty of occasions where you can go for your bit of dps as spriest, feral, enha, ele. There you can kill stuff like everyone else, but there are also times where you should dispell a cc, save someone with a shield, decurse or dispell a rogue so he can stealth again, cleanse viper stings, renew dotted people. Its all about winning the battle not getting the killing blow. PvP would be much more awesome.
Every class has utily spells, be it cc and decurse, counterspell for mages, fear, howl, dc, dispell, counterspell for locks, hamstring, howl, disarm for warriors, stuns, blind, sap for rogues, cleansing, heals, totems for shamans, decurse, roots, heals, hots, faery fire for druid, traps, flares, marks, stings for hunters, shields, hots, dispells for spriests, the list goes on.. PvP is teamwork and you should do whats best for your team to win that one battle that is happening at the moment. Doesnt mean you have to go full time healer, but you should always go for utily!
This shouldnt be a thread about heal-dps classes.. Might aswell make it about mages not decursing, rogues wasting their cooldowns to get a killing blow and then dying, hunters not using stings on all mana users and marks on rogues, warriors not disarming, warlocks not using their pet for dispell, purge, counterspell and so on..