Doofoos wrote:DrearyYew wrote:Horde have better PvP racials
Talesavo wrote:25% stun resistance, wotf, warstomp
They are better, but difference is not that really huge as you might think.
Dwarf racial allows rogues to vanish in fight with other rogues\druids\warriors (and with tbc and cloak of shadow - 100% vanish vs any other class), and i bellieve it can dispell other rogue blind, but im not sure, at least it can prevent it.
Gnome 1 min cd racial removes all slowing\immobilizing effects, which is, obviosly, such op in pvp.
Dunno about humans Perception, but it should be great vs stealthers.
And Nelfs shadowmeld 10 sec cd ability is highly underrated. You can drink and eat in stealth! I will trade any other racial to this without any thoughs, such an imba in pvp\wpvp. Also it allows you to hide your presence, and most of the times, enemy expect only rogue\druid from stealth.
So if you look carefully in the racials, and try to compare, difference is not THAT big for pvp and for overall mass of the players, but still racial trait might SEROUSLY change your gameplay.
I don't think you've really considered the racials as a whole.
Hardiness - Good against Blackout/Rogues/Feral Charge/Intercept/Charge/Boar Charge./Hammer of JusticeThis racial would be insane @ 10%, but the fact that it's 25% is simply ludicrous. There's so many stuns in the game that are on long durations/CD's that are essential for class functionality, there's a reason this was nerfed into the ground in TBC.
Will of the Forsaken - Good against Priests Fear/Warlock Fear/Succubus/Warrior Fear/Priest MCNot nearly as good as Hardiness imo, but still an insanely good racial, especially considering the 5 second immunity after the fact.
Warstomp - Good against everbodyOn on demand stun is one of the single most powerful abilities you can have in the game, it's downside is the distance you need to be, so its certainly the weakest of the big 3, but stuns are stuns at the end of the day.
Escape Artist - Good against Curse of Fatigue, Crippling Poison, Hamstring, Concussive Shot, Wing Clip, Frost Nova, Frost ShockTruly the best racial the Alliance have, can make the difference between killing a mage as a war and just being kited around like a fool. The problem with this racial is that everything that it breaks you from, can be reapplied very quickly. CoF/Crip/Hamstring have no internal CD's, so it's extremely strong against Frost Nova/Concussive, but basically a wasted CD if you use it for anything else unless you're on a verge of a kill, or the verge of running away.
Perception - Good against Succubus, Rogues, DruidsThe problem with perception is 2 fold, first you need to know or intuition the fact that a stealther is near you, this is sometimes pretty easy i.e Pushing into Flag Room, or Running on a seemingly undefended node, but for the most part, you're completely reactionary on using it because a stealther played poorly and gave you an idea of exactly where they are(rogues that distract are the biggest culprits). The biggest problem with perception on this server in particular is that a Rogue can sprint up directly on you, even if you have perception and open up on you without ever seeing him break stealth, that's more of a problem with this particular server, but even in Vanilla back in the day, you had to be expressly looking at the angle of approach to hope to catch them out of stealth. Compare that to Hardiness or WotF or Warstomp, you're comparing playing a gimped version of Battleship, versus passives or 100% effectively abilities. Aint even close.
Stone Form - Good against Rogues and to a lesser extent Warriors/HunterAlso another top tier racial for the Alliance, an amazing tool in Rogue v Rogue, Rogue v Warrior and to a lesser extent Rogue v Hunter(even though any good hunter would have Hunter's Mark up and not rely on a sting to make sure they don't Vanish). It's amazing also in the Priest v Hunter matchup, simply because any good Hunter is going to be tabbing through targets and Viper stinging as many as they possibly can, it's only real downside is that Viper sting has no CD, so once SF ends, you're still at the mercy of stings, which is a little different from things like wotf immunity from fear, since they simply have generally long CD timers outside of Warlocks.
As for Shadowmeld, although I agree that it's underrated, the fact is that in most cases, you're going to be able to eat/drink in PvP as any class, also it's not like it requires the enemy not having seen you go into SM to actually accomplish that, otherwise they could just run up on you and GG. The reason shadowmeld is underrated is actually because it makes for great node/flag defense since you can't be certain of the actual numbers on D until it's too late. Anyone willing to trade all their racials on the Horde side that isn't a troll for Shadowmeld is insane.