PvE server test. How did it go?

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Re: PvE server test. How did it go?

by Retrogamer » Mon Aug 24, 2015 9:50 am

Syff wrote:Hope the announcement will be online today.
Can't wait , too bad lots of people misjudged the timezone difference yesterday , still good turn up :)


Sadly I was one of those that missed the testing time but am looking forward to hearing some news about the server!
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Re: PvE server test. How did it go?

by Qubism » Mon Aug 24, 2015 10:58 am

I would love to see this come up, to bad i wasent able to make it to the opening becouse off the league finals but glad so many could. They need to wake up(i know it is like 1300 there now but still) and start up this server now!
Just wanna be able to play again on a PVE server!
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Re: PvE server test. How did it go?

by Retrogamer » Mon Aug 24, 2015 11:15 am

I keep checking the realm screen in the hope the server will open! :)
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Re: PvE server test. How did it go?

by napredator » Mon Aug 24, 2015 12:39 pm

when the test was happening the server was pvp, but since it finished the realm can still be seen and they've changed it to normal. that might suggest that it's being made
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Re: PvE server test. How did it go?

by Retrogamer » Mon Aug 24, 2015 12:48 pm

napredator wrote:when the test was happening the server was pvp, but since it finished the realm can still be seen and they've changed it to normal. that might suggest that it's being made



Yeah :) I guess its good that the realm is still listed. I'm really looking forward to playing on the new server. I just can't decided if to start Alliance or Horde!
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Re: PvE server test. How did it go?

by Snootles » Mon Aug 24, 2015 1:28 pm

did anyone notice if there were more horde than alliance? 1700 may of signed in, but i am sure with people mixing up time difference, the server will be popular just as much as the pvp
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Re: PvE server test. How did it go?

by TOVAR » Mon Aug 24, 2015 1:35 pm

Well, due to hard overcrowding, the devs HAVE TO do something about it. One version was (is?) to open another PVP server. That would help to take much strain off the 'old' server but would also really cripple-dillute the PvP player base ("split in two").
Another option is to put a cap to the total number of players online on the server. That would be very effective. For some time. Ultimately, many players would simply scorn the unpopular measure (queue) and migrate elsewhere, same PvP experience but no lag/queue. That would also hurt Nostalrius.
Another version is to listen to the PVE mass of players that are asking for 'their own' server. In doing so, the PvP server potential damage is minimal, since PvE players are just a (LOUD) minority. The PvP server gets a hit (who cares those PvE 'carebears' that never belonged here anyway). Less lag, less tinkering with game mechanics to ease lag artificially, more than enough gankable material (new pvp players). Everyone'e a winner.
I firmly believe that we will get our PvE realm since it is the most intelligent and sensible option. The PvP server will stil be overcrowded some, but as the Devs stated, during the last AV event they performed some new tests and seem confident about the 'new hardware' and it's ability to cope with the (reduced some due to the PvE migration) player base.
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Re: PvE server test. How did it go?

by Cortana » Mon Aug 24, 2015 5:57 pm

Snootles wrote:did anyone notice if there were more horde than alliance? 1700 may of signed in, but i am sure with people mixing up time difference, the server will be popular just as much as the pvp




PvE realms in retail classic were usually Alliance dominated with small exceptions .
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Re: PvE server test. How did it go?

by PanTheSatyr » Mon Aug 24, 2015 8:52 pm

Retrogamer wrote:Sadly I was one of those that missed the testing time but am looking forward to hearing some news about the server!


I was out of town all weekend. A PvE option would be a great addition to Nost!
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Re: PvE server test. How did it go?

by Mryul » Mon Aug 24, 2015 9:21 pm

varjopuoli wrote:there was 1700 online, im sure thats more than enought for pve server. Thinking about timezone difference us and eu at that time and some ppl was work too, there could be more ppl



50 % of which just logged in for the lulz, and then 20 % that will quit

have fun on ur dead server
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