Fix Melee Damage

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Re: Fix Melee Damage

by Datruth » Wed Aug 26, 2015 9:43 pm

Youfie why do you consider realmplayers inaccurate? For me personally it always shows the same numbers as my Sw_Stats, and there are never any weird situations where the crappiest geared alt tops the meters etc.

All of this is granted the accuracy of the recording is 100% or atleast very close to.
The occasional ones with low accuracy where the numbers completely messed up are never included in any sort of average dps or max dps calculations, so I'm assuming you aren't thinking about those.
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Re: Fix Melee Damage

by Youfie » Wed Aug 26, 2015 11:40 pm

Datruth wrote:Youfie why do you consider realmplayers inaccurate? For me personally it always shows the same numbers as my Sw_Stats, and there are never any weird situations where the crappiest geared alt tops the meters etc.

All of this is granted the accuracy of the recording is 100% or atleast very close to.
The occasional ones with low accuracy where the numbers completely messed up are never included in any sort of average dps or max dps calculations, so I'm assuming you aren't thinking about those.

I consider realmplayer accurate most of the time, but I do have witnessed a few situations where some people damage ware clearly fucked up, as if several characters had been merged or whatever, and that's what I thought about when the OP said he could see a lot of people with 1k+ DPS on a regular basis & shit.

Regarding melee damage well, if we can't find any issue in the way armor reduces damage, in the way the attack table works, in the way hit / crit / glancing affects damage, in the way special abilities have their damage calculated nor in the way procs are triggered, it seems quite weird to claim that something is broken.

If melee damage is broken, there should be some elements above broken. Otherwise, it's just like saying "every single part of this car is fine, but I just feel the car as a whole is broken, couldn't tell why".
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Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 12:07 am

I would say it's the amount of sheer damage they put out. This has to do with the double crusader proc which is a large boost in damage. It defeats the competitiveness on the raid scene since not being a melee class gives you no hope of competing. Fixing how much damage their abilities do would close this gap and actually make it a competition. Or nerfing weapons.
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Re: Fix Melee Damage

by TaurenRogue » Thu Aug 27, 2015 12:12 am

crusader should work on both weaps theres plenty of sources saying so...
melee damage here is indeed slightly nerfed compared to some other private servers...
5 minute patchwerk fight = 15/300 = 7.5% adrenaline rush uptime...
30 sec lucifron fight = 15/30 = 50% adreanaline rush uptime and a 50% flurry uptime on multiple targets...
TLDR = op is a genius
...
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Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 12:35 am

Silly me two Crusaders do in fact stack. Their proc does not however and it shares the internal CD. That is why you put Crusader on one and agility the other. It is broken here however and also needs to be fixed.
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Re: Fix Melee Damage

by Youfie » Thu Aug 27, 2015 12:45 am

TheNerfPetitioner wrote:Silly me two Crusaders do in fact stack. Their proc does not however and it shares the internal CD. That is why you put Crusader on one and agility the other. It is broken here however and also needs to be fixed.

What do you mean? Dual crusader worked fine for me when I used it : two procs within a 15s timespan from the same hand : refreshed. Two procs from differents hands : two Crusader buffs. What's the issue exactly? I didn't see any internal CD or anything.
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Re: Fix Melee Damage

by stimz » Thu Aug 27, 2015 6:32 am

TheNerfPetitioner wrote:Silly me two Crusaders do in fact stack. Their proc does not however and it shares the internal CD. That is why you put Crusader on one and agility the other. It is broken here however and also needs to be fixed.


Nope, crusader stacked in vanilla. The reason people put agility in the offhand is because rogues get 100 ap from crusader that procs far less in the offhand especially with a fast weapon and no instant attacks and get a passive 15 ap from agi plus whatever crit 100% of the time. There's probably bugs with the way glancing works though given what I've seen so far. Also gotta remember all the tryhards rolled human or orc here while in vanilla they rolled what they liked.
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Re: Fix Melee Damage

by Solmyr » Thu Aug 27, 2015 8:18 am

TheNerfPetitioner wrote:Currently as of right now I feel that melee damage is putting out far too damage in the raiding scene. Looking back on Naxxramas the average dps was 500-800 or so in that level of gear.

Is this a private server forum or tumblr? Feels > reals?

You are aware that melee dps is a function of hard mathematical formulas and fixed item statistics, each of which has been implemented on Nostalrius in their blizzlike fashion. If you believe any of these stats or formulas are incorrect, feel free to make a bug report about it and enclose relevant sources for proof. Until then your opinion is based on absolutely nothing.
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Re: Fix Melee Damage

by secondary » Thu Aug 27, 2015 8:36 am

If you have the "feeling" that something is off, then why not take a friend and investigate it?
Post results, thank you very much.
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Re: Fix Melee Damage

by themechiiine » Thu Aug 27, 2015 8:59 am

I take down patchwerk as a rogue during offi vanilla days.

With full AQ40 Gear, hit cap and combat dagger spec, I was use to pull around 700 DPS!

Trust me 1k DPS with MC gear is not blizzlike.
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