Robotron wrote:I never raided retail Vanilla, but I did hardcore Sunwell progression in TBC, and Sunwell was very similar to Naxx in terms of difficulty. One of the guilds I was in died attempting M'uru (who was harder than any Naxx boss) after 300+ wipes, and I had to find a new home.
The way guilds die on bosses like that is you throw yourselves at it for months, can't kill it, and enough people stop showing up to the point where you cannot field a proper raid composition to make strong attempts on the boss. On top of that, you cannot recruit good/geared enough people to fill those slots, and eventually, when enough people burn out, the higher-ups will call it quits, and the guild will either disband or stop raiding until the next expansion. This will cause the core members to quit the game, raid elsewhere, or go casual until the next expansion, or forever.
Holy crap. 300+ wipes? Is this with the same strategy over and over with M'uru or what? At any rate, it's unfortunate that it ended up dying in the end. It's never fun watching a guild you've been a part of crumble away in your eyes.
That sounds about right. If I were to be in that situation, I'd probably just give up after several wipes in a row, not 300+. It's not fun watching resources you've built up for a whole raid (high level potions for example) suddenly being used and abused like candy in a middle of a tense boss fight, only to wipe out at the end. In the video I linked up above, the video owner's guild actually had to "borrow" several high geared warriors to tank for specific bosses(I wanna say 4 horseman, but I could be wrong). I guess the desperation was real, the want to clear Naxx and gain the fame and loot from the final boss. But things like that, as you said, can break guilds, hell, break people so that they may never want to run a raid or play a MMORPG for a while.
I actually wasn't expecting any responses today, but I was proved wrong. I like this forum