by Xaeminos » Tue Sep 01, 2015 1:10 pm
I'm not sure the amount of work required to run one of these servers. But, a long time ago I used to run a text version of an MMORPG that is strictly accessed to telnet. This is waaay before most of your times, as games like this were pre-internet. Some of them still exist today. They were called Multi User Dungeons or MUDs. Look it up. All text. Nothing graphical.
So you'll type in a direction like "east" .. text will scroll down and say, "You are in a temple, there is a bug freaking monster about to kick your a$$ and eat WoW for lunch." But same concept. Level up your character, get gear, and kill stuff (and in some MUDs other people - where if you died you DID lose your gear).
We ran our own. There was essentially a template code base that you could use, but it provided very basic functionality. Everything else you had to code yourself (in C language). It was a fair amount of work, but very fun. We did it strictly out of enjoyment.
But man, some of you are so whiny that it'd be hard if I was a GM not to mess with some of you.