Robotron wrote:Bioness wrote:Oh this server? The whole of Silithus will look like the Nesingwary Camp.
Basically, yeah. If it's clear one guild has more time, wealth, and overall power, that guild's faction will likely band together to help them by farming the bugs and selling the fragments to them for profit. There may be 2-3 guilds per faction who actually compete for doing the chain, but it will probably come down to this.
It will be 100 times better/worse than Nesingwary's piles of skeletons. Much like world bosses 1st spawns.
The first 2 weeks, Silithus will be filled 24h/7d with entire guilds from both factions (trying to) farm fragments in the Hives, with different degrees of cooperation/communication on each side. Add PvP to it. Epicness at its finest. Would take days off just for it
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Then after the first 2-3 weeks you can expect Silithus to be way less crowded but the Hives will still be farmed :
- The mount isn't the only goal/reward. The whole quest chain is epic and I'm sure a lot of people would love to experience it even if the mount is out of the equation. For instance, Eranikus' encounter is more challenging and funnier than most of the pve content in vanilla.
- Even after the gates are opened, having an edge on Nozdormu reputation grind thanks to the begining of the quest chain will make your reach the requiered Nozdormu rep for X or Y AQ related items before others.
- The quest chain also provides rewards that can be valuable perks depending on your role in raids/the encounters/your "tryhardness" for fully progressing/clearing/farming AQ40 (Dirge's Kickin' Chimaeork chops, Amulet of Shadow Wielding, Drudge Boots and Drake Tooth Necklace to name a few).
All this to say @ OP : you should rename the topic to "Guide for the Scepter of the Shifting Sands" because that's what the quest chain is really about