Guilds opinion on the BWL attunement.

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Re: Guilds opinion on the BWL attunement.

by Datruth » Sat Sep 12, 2015 3:39 am

Norjak wrote:BWL has an attunement, deal with it!

The solution is not to get rid of it because it's too inconvenient for some people. This is Vanilla - PLAY THE DAMN GAME.

No one mentioned anything about getting rid of the attunement mate.

But yea seems like the people who actually did read the OP doesn't share my views (ty for feedback), so I guess we will just have to see how things pan out, hopefully it won't be too big of a mess. :P

As a sore loser note I just point out to anyone using the argument "blizzlike" in a situation like this on a private server with 3 times the population is a bit hypocritical to say the least. The argument works both ways, you can't just use the buzzword "blizzlike" when it comes to costum changes you don't agree with and pretend other custom solutions doesn't exist already.
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Re: Guilds opinion on the BWL attunement.

by RustyIsBad » Sat Sep 12, 2015 3:54 am

Datruth wrote:
Norjak wrote:BWL has an attunement, deal with it!

The solution is not to get rid of it because it's too inconvenient for some people. This is Vanilla - PLAY THE DAMN GAME.

No one mentioned anything about getting rid of the attunement mate.

But yea seems like the people who actually did read the OP doesn't share my views (ty for feedback), so I guess we will just have to see how things pan out, hopefully it won't be too big of a mess. :P

As a sore loser note I just point out to anyone using the argument "blizzlike" in a situation like this on a private server with 3 times the population is a bit hypocritical to say the least. The argument works both ways, you can't just use the buzzword "blizzlike" when it comes to costum changes you don't agree with and pretend other custom solutions doesn't exist already.

Elaborate on these custom solutions for me? I'm new and am genuinely interested.
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Re: Guilds opinion on the BWL attunement.

by Datruth » Sat Sep 12, 2015 4:01 am

Starting with the most obvious one: The population is way above the original blizzard cap. Also Dire Maul north runs got some funky mechanics at the last boss to reduce the amount of hunters farming gold in there. I don't PvP very often, but I hear a lot of people are bitching about the matchmaking system so I'm assuming some custom changes has been done there aswell.

But I wouldn't be too discouraged by this if I were you, I'm confident they will makes things right eventually :P
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Re: Guilds opinion on the BWL attunement.

by Lazermon » Sat Sep 12, 2015 4:45 am

Constraints breed creativity. It would've been more fun if ony scales hadn't been available until bwl launch either. If you're going to give everyone the key to the treasure without working for it, a part of the competition (and with peoples gear lvl, anything helps) is lost. I support nostalrius in this decision.

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Re: Guilds opinion on the BWL attunement.

by Badtank » Sat Sep 12, 2015 11:03 am

Cousy wrote:This is how it was during retail so that's how it will be on Nostalrius. Yes, we have more population and yes, BRM will be a clusterfuck day one. So what? If you want to raid BWL the first day you can either earn your tag on the quartermaster and clear BWL with 4 10 man groups or just clear to the instance portal and deal with attunement later.

What exactly do you want them to do? Just grant everyone attunement?

So yes, I think it will be best way to go about it.



What? No. The quartermaster was added a week before hand and even then 2-3 guilds per server on average botherd and ever went into bwl in the first few MONTHS. You people constantly misremeber this shit. I'm sure your anecdotal evidence will prove me wrong some how but that's not the common case.
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Re: Guilds opinion on the BWL attunement.

by Athene » Sat Sep 12, 2015 11:44 am

There's no race for BWL, so idc.
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Re: Guilds opinion on the BWL attunement.

by Solmyr » Sat Sep 12, 2015 12:56 pm

I see lots of offtopic in this thread, which is fine, people will always rant about such things.

Datruth wrote:I wanna hear some Officer/Leadership opinions from established guilds on this matter, you don't have to go on a rant like I did.

Since you are asking a pretty narrow sample of people, you are unlikely to get many responses. But for what it's worth, here's mine.

Your concern seems to be the zoning issues, ID bugs and server crashes that could occur, irrespective of the spawn time of quartermaster, which is already creating a bottleneck.

I believe that although such issues might exist, they will not be worse than anything that occurred on retail servers when content patches with new raid instances. The problems you describe existed on retail vanilla and experiencing such problems during progress, especially on the first day(s) of new content, was a regular thing.

One can argue that, as these problems were bugs or server issues, attempting to recreate them, either by neglect or intent, borders dementia, as it is clearly better to release content without them. However, one has to consider the fact that retail raiding guilds had to deal with these problems by planning and adapting to them as they occurred. In fact many of the world firsts throughout vanilla and TBC were determined by who could adapt to some bugged mechanic, server lag or exploit and not that much with skill or preparation.

Whether or not such must be the case on Nostalrius is for the server management to decide. The community should share its feedback, as it is doing already, for management has already shown it listens to the feedback of the community (most recent example being the PvE server). But at this point it's all water under the bridge - nothing we do will change what is coming, all we can do is plan for it and adapt to any issues that arise on Saturday evening.

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Disclaimer: The above represents the opinion of Kishkumen and in no way claims to be representative of the opinions of <Dreamstate>, its leadership or its members. Kishkumen retains the right to change his opinions at any time, should new information, pertinent to the subject, arise.
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Re: Guilds opinion on the BWL attunement.

by kotic » Sat Sep 12, 2015 4:24 pm

It doesn't help you much but UBRS can be done 15 man, so 50% nicer than 10 ;)
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Re: Guilds opinion on the BWL attunement.

by kaba » Sat Sep 12, 2015 4:48 pm

Does the quartermaster drop the quest starter if killed by a raid?

kotic wrote:It doesn't help you much but UBRS can be done 15 man, so 50% nicer than 10 ;)


No, the cap is 10 on Nostalrius. I have tested and confirmed this myself.
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Re: Guilds opinion on the BWL attunement.

by kotic » Sat Sep 12, 2015 6:00 pm

Really? Wow, that surprises me.
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