by rptb1 » Mon Mar 02, 2015 4:40 pm
1. It's not trivially easy. If you do something wrong you might actually die or have a setback. Your decisions matter.
2. Community. Cross-realm automatic groups require no investment, so nobody cares about the people they're with. Yes, it's "convenient", but the results are awful.
3. Imbalance. Over time, every class has gained almost every ability, and everything has been "normalised" to be like everything else. So what if PvP was "unfair"? Winning against the odds is good. And being a cheap rogue to provide those odds is also good. Balance is a false goal for arena E-sports that took a lot of game out of the game.
4. People in the world. It's the *World* of Warcraft. Not the city-camping-lobby of Warcraft.
I have to say I *don't* like the grind so much. I always wished Blizzard would make questing much harder, but shorter (for example, by awarding more XP if you took hard quests above your level somehow). Instead they just made it easy and shorter, until it was about as interesting as knitting.