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Re: Why Nostalrius is not Blizzlike

by Tekko » Wed Mar 04, 2015 3:31 pm

Shadowlurk wrote:
eotrampage wrote:
Penumbra wrote:Everybody who complain about this is just BAD at the game. Most people doesnt have problem witaj that and continue having fun. Play harder! peace


Nothing in WoW is hard, get of your high horse noob

You mean nothing in retail WoW is hard.

Vanilla is a different beast.


What's hard about vanilla?
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Re: Why Nostalrius is not Blizzlike

by Smorgeybork » Wed Mar 04, 2015 3:32 pm

Spawnrate is a child filter. Those who can't wait patiently for mobs most likely won't have the patience for Molten Core. It will be good for the server in the long run.

Shadowlurk wrote:Vanilla is a different beast.


Wrong again. Vanilla WoW was the easiest MMO of it's time. Just because it doesn't spoonfeed you like retail doesn't make it's hard.
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Re: Why Nostalrius is not Blizzlike

by golem » Wed Mar 04, 2015 3:38 pm

pasiutlige wrote:2005 increased respawn rate?

The game got launched, I got in to the hype train and started together with everyone. And let me tell you, the best known fraze I remember was:
"WORLD SERVER DOWN"

Seriously, it crashed, computers lagged like hell because of player overload, and 900ms latency was sthe pinacle of gaming as it seemed than. Mobs didn't respawn fast at all.

But most people than actually wandered off... World was a huge place for its time, cities were enormous, and getting lost in Ironforge was nothing but another day in warcraft.

Half the time I spent in Queue, the other half fought for creatures to kill. And oh boy, you have no idea what happened when we finaly reached STV. Bones, bones everywhere. So much bones it actually laged even more. And not only bones, but bodies of not resurected players too. Nobody had any real information about game, so everything we did was here on spot and improvised.

You know nothing.


hi boy, you're off-topic. I know very well that at launch the player's life consist in crashes, lags, maintenances, queues and when we could finally play, the discovery of this fabulous world and epic battles in crossroads (before STV ). The difference with nostalrius ? when I started to discover azeroth, I could also do quests and kill mobs that no-one else wanted to kill at the same time.

Penumbra wrote:Everybody who complain about this is just BAD at the game. Most people doesnt have problem witaj that and continue having fun. Play harder! peace


spam and kill trash with the (involuntary) help of others are not a challenge
the problem is rather that the game is too slow, stupid and easy whit 4k onlines 0-15

Ivina wrote:
golem wrote:At the wow release in 2005, blizzard created multiple kingdoms


True, and I agree Nostalrius should have done the same, in order to have servers similar in size with retail servers (2.5k ppl from what I ve read).
That would only have required to... be a soothsayer!
When it was time to prepare a 2nd server, several weeks before launch, who would have guessed that 5k people would rush this server?
I am sure admins expected at most 2k players.
And now, after launch, is it still possible to split population? I don't think so...


absolutely agree
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Re: Why Nostalrius is not Blizzlike

by skyracer500 » Wed Mar 04, 2015 3:47 pm

You guys are crying blizzlike, but you don't even know what blizzlike is. Smoothest launch for any game I've ever seen and you seem to forget how long it took to hit 60. Not to mention the epic feeling of hitting 60 and never having to do this again.
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Re: Why Nostalrius is not Blizzlike

by Shadowlurk » Wed Mar 04, 2015 3:49 pm

Smorgeybork wrote:Spawnrate is a child filter. Those who can't wait patiently for mobs most likely won't have the patience for Molten Core. It will be good for the server in the long run.

Shadowlurk wrote:Vanilla is a different beast.


Wrong again. Vanilla WoW was the easiest MMO of it's time. Just because it doesn't spoonfeed you like retail doesn't make it's hard.

Everybody has their own definition of difficulty. Being a valuable asset to a group and living up to people's expectations in a hardcore environment like this is difficult to me. Dungeons and raids are difficult to me.

For example, I was dying a lot while questing with someone at the Boulder Mine or something in The Barrens. He got fed up with me and left. It hurts but it's part of the game I guess. Getting past that type of criticism isn't easy.

Call me a casual or a noob if you want. I find parts of this game hard. But I like the challenge and that's why I want to play.
Last edited by Shadowlurk on Wed Mar 04, 2015 3:52 pm, edited 1 time in total.
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Re: Why Nostalrius is not Blizzlike

by JCOLE » Wed Mar 04, 2015 3:51 pm

The more people hate each other and the more rivalry there is on the same faction side the more interesting the game is.
The game was never meant to be fast, in some interview blizz devs said that the game is designed to be a marathon and not a sprint, the one who lasts the longest wins. So don't be butthurt about people stealing ur mobs (they didn't have ur name on them anyway) if u cant compete go play on an empty server and all quest items and npcs will be urs.
"spam and kill trash with the (involuntary) help of others are not a challenge" - That's the whole glory of the game , the deficit of mobs/items/resources in general forces players to make decisions which they wouldn't normally make.
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Re: Why Nostalrius is not Blizzlike

by Ark » Wed Mar 04, 2015 4:06 pm

Tekko wrote:
What's hard about vanilla?


Pshhhh you try running by 3 bats with the aggro radius of Texas, fly at hypersonic speeds and chain knock down like Mike Tyson (w/ 0 diminishing returns). Ill give you a mace,some rags, 1 heal, 1 hot, and 1 Dmg Spell to save yourself with....$hits like gladiator.

Joking aside, its not "hard" but it is def. more punishing if mistakes are made. Its not mindless like retail is now. Part of it is the limited tool set we have at low levels and lack of stat optimized gear. But overall Id say Vanilla forces you to be more thoughtful while playing.
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Re: Why Nostalrius is not Blizzlike

by Hatson » Wed Mar 04, 2015 4:12 pm

If you're gonna make these kind of threads, at least try to get your facts straight.

Respawn rate wasn't fixed until a system was implemented for such a scenario in BC.
The only difference is the fact that WoW had multiple server, and made WAY more servers fast after the population exploded into 1 million subs after only a month. So of course they had to make tons of new servers for all the capacity of people playing.

However, I doubt Nostalrius will ever be more than 1 server. Dividing the community up isn't a good idea unless absolutely necessary. And it isn't yet. In 2-3 weeks people will be more spread out and higher levels focusing on their 60 content more and more. So lowbie zones won't be so ridiculously populated and the people that whine and can't cope with that can then manage it more easily.

As if it isn't already managable though, otherwise there wouldn't be like 2000+ people @ levels 20-30 - They're doing just fine and playing the game. I don't get all the whining about population honestly. It will fix itself over time anyway.
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Re: Why Nostalrius is not Blizzlike

by TheLockKing » Wed Mar 04, 2015 4:26 pm

Tekko wrote:What's hard about vanilla?


WAY more gear dependency than later expansions (save a few classes) and having to grind for either the mats to make certain consumables needed for the entire raid OR for the gold to buy said mats (pick your hell) are good starts. While I think TBC made this more important, "Know Your Class/Spec" hit hard in Vanilla. Certain leveling areas are hell without groups like the Plaguelands.

And lets not forget the insane itemization.

In Vanilla/TBC you're on a journey starting at the very bottom and having little to no power. VERY SLOWLY do you rise in rank and eventually are graced with not being a total weakling but instead somewhat of a powerful member of your faction. In WC terms, you go from being a Peon gatherer to an Attack Unit and slowly work your way up (the same way upgrades work in those games) to being able to tackle stronger enemies or even groups of them with even more Units. Lich King somewhat furthers that to where you're no longer the nameless units but rather weak Hero Units, and this persisted into Cata until Nerfed Cata came... then it was all downhill from there.
People complained about having to learn their spec/class and Blizzard kept saying "No. You have 85 levels to learn them. Get to it." then eventually caved and now we have WoW as it is today, where movement from the big obvious circle keeps you from dying instead of gear and the CC buttons are all dusty and covered in cobwebs UNLESS you're a PvPer. People complained about not getting invited because they didn't have an alt of classes that were needed for raids, so Blizz homogenized virtually everything and removed most of what made classes unique (THEY TOOK MY HEALTHSTONES!). And of course, people complained that they should get epics and get to see raids even though they log in only once or twice a day for a few hours because they pay their sub just like eeeeeveryone else.. AND SO LFR AND WELFARE EPICS WERE BORN! (MoP version. IMO, Cata and LK's version weren't nearly as bad since you could only queue for Normal/Heroic instead of a Tourist Mode version of a Raid.) It's the same as giving a trophy for everyone who participated in Little League... fuck your self esteem, if you suck you should be shamed by watching the kids who are actually GOOD get trophies!
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Re: Why Nostalrius is not Blizzlike

by eotrampage » Wed Mar 04, 2015 4:30 pm

TheLockKing wrote:
Tekko wrote:What's hard about vanilla?


WAY more gear dependency than later expansions (save a few classes) and having to grind for either the mats to make certain consumables needed for the entire raid OR for the gold to buy said mats (pick your hell) are good starts. While I think TBC made this more important, "Know Your Class/Spec" hit hard in Vanilla. Certain leveling areas are hell without groups like the Plaguelands.

And lets not forget the insane itemization.

In Vanilla/TBC you're on a journey starting at the very bottom and having little to no power. VERY SLOWLY do you rise in rank and eventually are graced with not being a total weakling but instead somewhat of a powerful member of your faction. In WC terms, you go from being a Peon gatherer to an Attack Unit and slowly work your way up (the same way upgrades work in those games) to being able to tackle stronger enemies or even groups of them with even more Units. Lich King somewhat furthers that to where you're no longer the nameless units but rather weak Hero Units, and this persisted into Cata until Nerfed Cata came... then it was all downhill from there.
People complained about having to learn their spec/class and Blizzard kept saying "No. You have 85 levels to learn them. Get to it." then eventually caved and now we have WoW as it is today, where movement from the big obvious circle keeps you from dying instead of gear and the CC buttons are all dusty and covered in cobwebs UNLESS you're a PvPer. People complained about not getting invited because they didn't have an alt of classes that were needed for raids, so Blizz homogenized virtually everything and removed most of what made classes unique (THEY TOOK MY HEALTHSTONES!). And of course, people complained that they should get epics and get to see raids even though they log in only once or twice a day for a few hours because they pay their sub just like eeeeeveryone else.. AND SO LFR AND WELFARE EPICS WERE BORN! (MoP version. IMO, Cata and LK's version weren't nearly as bad since you could only queue for Normal/Heroic instead of a Tourist Mode version of a Raid.) It's the same as giving a trophy for everyone who participated in Little League... fuck your self esteem, if you suck you should be shamed by watching the kids who are actually GOOD get trophies!


Everything you mentioned is a matter of putting in more time, not difficulty.
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