Server is not "lag free" when 6k people are online

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Re: Server is not "lag free" when 6k people are online

by Uro » Mon Mar 09, 2015 12:03 pm

i've noticed some spikes when having, netflix,spotify,fraps,tetris,chrom,svp,skype,wow and ventrilo oupen at th same time and while taking screenies. but not really any 9/11 Run into walls lag attacks, not even when 6,7k was online last night
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Re: Server is not "lag free" when 6k people are online

by OGTUCKER117 » Mon Mar 09, 2015 1:25 pm

i wasnt lagging when there were 6700 people on and i live in america with a 125ms.
server has been lag free for me for the most part even with that many people on
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Re: Server is not "lag free" when 6k people are online

by blvck » Mon Mar 09, 2015 1:50 pm

They have something to hide since .s in doesn't show diff
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Re: Server is not "lag free" when 6k people are online

by Shadowlurk » Mon Mar 09, 2015 2:00 pm

blvck wrote:They have something to hide since .s in doesn't show diff

What does this mean?
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Re: Server is not "lag free" when 6k people are online

by schaka » Mon Mar 09, 2015 2:10 pm

He means .server info doesn't show "diff" (server latency in processing requests). Which has literally nothing to do with them having anything to hide.
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Re: Server is not "lag free" when 6k people are online

by Drooppi » Mon Mar 09, 2015 9:47 pm

Server is never lag free for me. Pliz mov to Straya for 3 months, then back to EU. thx.
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Re: Server is not "lag free" when 6k people are online

by nervous » Mon Mar 09, 2015 9:53 pm

The only thing free in this world is Jesus' Love. God bless.
<GRIZZLY>
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Re: Server is not "lag free" when 6k people are online

by Moxey » Mon Mar 09, 2015 10:02 pm

all those 5000 bots sure lag it hard
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Re: Server is not "lag free" when 6k people are online

by Sélenne » Mon Mar 09, 2015 11:04 pm

I have 3 to 6 ms but yes, sometimes there is some delay when casting skills
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Re: Server is not "lag free" when 6k people are online

by Conquestkale » Mon Mar 09, 2015 11:19 pm

Daemon wrote:Hi,
I will give some information so that you can have an idea of what is happening.
A stock MaNGOS server can not handle more than 1000 players, or 150 in the same area.
On Nostalrius, we applied several optimizations on that:
- Each map is handled on a separated process. It allows us to have 1000 players per map, but still only 150 on the same area. With that system, we do not need to a server dedicated to battlegrounds, raids, etc ... Since they won't impact overall performance. With that system only, we could not handle more than 3k players (considering that 30% is on Kalimdor for example)
- Several things have been completely modified, to allow other things to be run on the same time. We made a stress test video that shows how many players we can handle. Our goal was to be able to support 5k players without lags. It was hard, but we managed to do it (and we believe that we are like the first private server to be able to support so many players !)
- What is going on now ? We need to be able to handle more than 6k players. This is not an easy task, but we already have several ideas to limit the lag. We hope that we will be able to test several solutions that should together reduce the delay you experience in the next seven days (before the week ending would be great). We will keep you informed, this issue is our top 1 priority with crashfixes.


Thanks for all your hard work!
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