Best scripted server with tons of glaring mechanical bugs.
Personally, i'd prefer working mechanics and high end encounters than working level 20 escort quests with a bunch of class/mechanical bugs. But that's just me...
Origin wrote:Personally, i'd prefer working mechanics and high end encounters than working level 20 escort quests with a bunch of class/mechanical bugs. But that's just me...
Drooppi wrote:Big issues with it. I'm not happy, to say the least.
Seen quite a few quests bugged.
Seen quite a few gamebreaking bugs (don't tell me rogues and group loots are fine, lmao).
Seen some shit from GMs.
Seen item duping, although not on important stuff, I'm fairly sure I'd manage to dupe drops on a boss.
Seen big shit from the community.
All this being said, I think I'll give kronos a try on release, in the hope to find a better place for me.
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Thoughtful wrote:mobs (wrong spells, behavior, linking etc).
Drooppi wrote:Seen item duping, although not on important stuff, I'm fairly sure I'd manage to dupe drops on a boss.
I can't guarantee it works on anything, but we've seen lots and lots of quest items cloned due to shift click. I don't think the other items behave differently, hence FFA might allow item duping atm.
And someone having a full felcloth set might confirm that theory.
Drooppi wrote:Origin wrote:Personally, i'd prefer working mechanics and high end encounters than working level 20 escort quests with a bunch of class/mechanical bugs. But that's just me...
I lol'd at the "bunch of class/mechanical bugs". Someone's not playing as a rogue and/or warrior here it seems.
Maktaz wrote:Momoh wrote:today had quite a few concurrent server crashed at 2.5k pop, not sure why p_p
Crashes are usually not caused by the amount of players connected, but by a specific action or script breaking the server. Once the source of the crash is fixed, that specific action or script will not cause the server to crash again. If the server crashes again it will be caused by another script that needs fixing in a similar way.
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Blackadder wrote:Maktaz wrote:Momoh wrote:today had quite a few concurrent server crashed at 2.5k pop, not sure why p_p
Crashes are usually not caused by the amount of players connected, but by a specific action or script breaking the server. Once the source of the crash is fixed, that specific action or script will not cause the server to crash again. If the server crashes again it will be caused by another script that needs fixing in a similar way.
How many of those crash causing scripts are being found when 5000 players play compared with when 200 people play? So yes crashes are being caused by amount of players connected, it's just an indirect relation and not a direct one.....
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