Letalis wrote:I find nails dragging across the blackboard far more appealing then that. Just never got into it, I suppose. Well, there are some exceptions, but I can't say I enjoy the category as a whole. But if we're throwing some music around, here's a couple neat little tracks:
https://www.youtube.com/watch?v=ytWz0qVvBZ0 - Cast
https://www.youtube.com/watch?v=oUiOylPbfV0 - Penta
https://www.youtube.com/watch?v=exbmO1uDMbM - SBM
https://www.youtube.com/watch?v=ezCrOdC_PxY - Imagine Dragons
https://www.youtube.com/watch?v=4D2FPzS2sJo - Stand Behind
The amount of generic pop music there as well made me shudder real bad. I think I'll stick to my stuff for now..
But hey, everyone has different tastes.
Magnifican wrote: Well, if you're thinking PvE, I don't see why you couldn't go Retribution. I recall there was some sort of utility to having 1 in every raid. Either it was some specced Pally Buff or a Debuff or something along those lines. I do recall each raid having 1 RetriPal/EnhaSham however. Although it is quite boring to play due to lack of Divine Storm, Crusader Strike and how poorly the Judgments and Seals interacted with each other in Vanilla.
As mentioned above by Shaggoth, Nightfall is a must have item on at least one raid member in early raiding at least. Its' debuff is a worthy dps boost for the raid as a whole.
Besides being Nightfall whores, a shaman and a paladin is always beneficial to have for buffs. Put the Enhancement with Nightfall into the highest dps melee group as he will have improved Str/WF totems to dramatically increase the dps of those melee party members.
And Paladins just have too much utility to not like in your raid, be it retri or not. At least having 1 retri/enhancement can be very beneficial in more ways than just Nightfall. Hybrid classes are naturally supportive with their abilities.
And I'd argue it's not necessarily boring. It's not like throwing the same 2 spells over and over is any more fun as a caster. As an enhancement, it was simple, but relaxing, imo.
1) Be hit capped and auto attack
2) Max out crit % for flurry proc to get faster attack speed = more nightfall procs = happy casters
3) Cast Stormstrike on every CD for more WF / HoJ procs = more hits = more nightfall procs
4) Keep totems needed up all times for your party members
5) Cast frost shock (edit: cast Earth shock instead ofc if Stormstrike is on the target) if you can afford the mana through the boss fight, mostly to try and proc elemental devastation which = more crit % = more flurry = more nightfall procs
6) Bonus pro tip: If you feel you won't have enough mana in the long run for shocking constantly, you can cast Rank 1 Earth Shocks instead (16 mana cost with talent iirc) to try and proc Elemental Devastation. The dmg is not the only reason for shocks. (It's also the cheapest and lowest CD spell interruption spell in Vanilla, irrc)
Oh, and, maybe go with Iron Counterweight on the Nightfall. Even though it might lower your dps over other enchants, it will increase haste by 20 (2% @ lvl 60), so... More nightfall procs.
I guess in the end it's still all about the Nightfall procs, eh?
Still, an easy job to do to help out your raid and progress in raiding and gear as an Enhancement.