Poll, Player Limit Cap

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Re: Poll, Player Limit Cap

by wolfqueen » Mon Mar 23, 2015 2:22 am

Quickbowjob wrote:Or support the server if you can here:
viewtopic.php?f=2&t=3903

Don't need a limit i never had any delay issues.


Same.
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Re: Poll, Player Limit Cap

by Hydra9268 » Mon Mar 23, 2015 2:36 am

OGTUCKER117 wrote:It should be 6000 or 6500 or better yet NO CAP
also its not up to u lol


Of course it's not. Beef was only making a suggestion.
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Re: Poll, Player Limit Cap

by pmizz » Mon Mar 23, 2015 7:33 am

Lol, read the announcement thread they're buying new hardware chumps

you people really need to sit down and shut the fuck up about this stuff. A populated server is prime.

Can you imagine pugging a grp for Warsong in avg gear, and not face a premade with t2?

Can you imagine an epic world boss up for 12+ hours

Can you all shut the fuck up and donate

go fcuk yourself


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Re: Poll, Player Limit Cap

by Crichton » Mon Mar 23, 2015 1:45 pm

pmizz wrote:Lol, read the announcement thread they're buying new hardware chumps

you people really need to sit down and shut the fuck up about this stuff. A populated server is prime.

Can you imagine pugging a grp for Warsong in avg gear, and not face a premade with t2?

Can you imagine an epic world boss up for 12+ hours

Can you all shut the fuck up and donate

go fcuk yourself


this


Read the thread. It's not solely about server performance as much as the fact that this high of a population borks questing and other world activities with little to no upsides. At a certain point, the population has diminishing returns, as I said in the other thread. The difference between 3.5k and 7k population is that you have 40 people on-screen at all times instead of 20; It's just aesthetic.

I will reiterate my points, just to get those that are willing to think about the issue brains going.

1. It's mathematically relative; Using the Deadmines example. It doesn't matter if there's 100 or 500 people in Westfall, as long as there are 5 people looking for a Deadmines group at all times.

2. The world wasn't designed for this; One could argue this isn't Blizzlike.

3. Questing and world activities are artificially borked by the population; Because of point 2.

Now, I would love to hear some positives concerning this high of a population, but I haven't yet. Regarding server queue's, that'll just ultimately be up to the player base whether a cap would be the appropriate solution or a second server. Personally, I rather wait for two hours during prime time to have a true vanilla experience. I've given up questing all together during prime times.
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Re: Poll, Player Limit Cap

by TaylorShift » Mon Mar 23, 2015 1:48 pm

Population over 7000, Server confirmed dead.
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Re: Poll, Player Limit Cap

by ColAngus » Mon Mar 23, 2015 2:43 pm

OGTUCKER117 wrote:
Kleigon wrote:Do you guys realize you could potentially be facing 2+ hour queues?

this
and if there is a que i know me and many others will just stay logged in even when afk


Get yourself one of these to keep pressing your spacebar
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Re: Poll, Player Limit Cap

by eotrampage » Mon Mar 23, 2015 3:14 pm

If they would just start banning botters and cheaters we'd have a lot less lag already
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Re: Poll, Player Limit Cap

by TaylorShift » Mon Mar 23, 2015 3:33 pm

eotrampage wrote:If they would just start banning botters and cheaters we'd have a lot less lag already

They already do.. Just read the forums about people complaining for getting banned for "no reason".
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Re: Poll, Player Limit Cap

by Redcap » Mon Mar 23, 2015 3:36 pm

OGTUCKER117 wrote:
Kleigon wrote:Do you guys realize you could potentially be facing 2+ hour queues?

this
and if there is a que i know me and many others will just stay logged in even when afk


Anytime a server puts in a login queue, this is what happens. OP confirmed for 0 private server experience.

eotrampage wrote:If they would just start banning botters and cheaters we'd have a lot less lag already


Grizzly would shit up Youtube and other gaming forums with negative press for a year so the staff can't do anything.
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Re: Poll, Player Limit Cap

by Phaleg » Mon Mar 23, 2015 3:37 pm

I wouldn't mind a 6000 player cap until hardware is updated/servers become more stable. Only issue is turning away potential new players.

Still, people will get to relive this:

http://www.leagueofpirates.com/sirvival/queuedance.html
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