"Adds X <elemental> damage to your melee attacks."

Discussion forum related to PVP Server.

Re: "Adds X <elemental> damage to your melee attacks."

by Askental » Thu Jan 08, 2015 1:40 am

I think you overestimate the end result, and underestimate the amount of time and effort necessary to get to the point where you would "1 and 2 shot everyone", if possible at all. Look at the server timeline again and see how long the wait would be... Even if some people end up attempting this, I am really against custom "fixes" of stuff the devs didn't like... That would be too subjective and as you said it goes against the server principles.
Image
User avatar
Askental
Sergeant Major
Sergeant Major
 

Re: "Adds X <elemental> damage to your melee attacks."

by Youfie » Thu Jan 08, 2015 1:49 am

Still, there seem to be be absolutely no evidence of those items scaling during vanilla, right ? So why not just make them non-scaling items, just to be in line with the Darkmoon card that doesn't scale for instance, and just reverse this if anyone is ever able to prove the opposite ?

Would make much more sense and wouldn't hurt the server policy. You can't be accused of custom-fixing the game if it can be proven that said fix is custom.
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Re: "Adds X <elemental> damage to your melee attacks."

by Keftenk » Thu Jan 08, 2015 2:29 am

IIRC this is a boot up of a MaNGOS test server: https://www.youtube.com/watch?v=QZC5YeqkNxA
(Not proof of it working in vanilla, but...) Pretty much agree with most of everything being said. Just something I thought should have been mentioned since it seemed no one brought it up.
Image
Image
User avatar
Keftenk
Stone Guard
Stone Guard
 

Re: "Adds X <elemental> damage to your melee attacks."

by Netherfrost » Thu Jan 08, 2015 7:26 am

There is no precedent for that change. You are confusing your terms and missing the point. They should make changes that are different from the retail version of the game, but that does not mean it is not still LIKE that version (again, hence the term blizz LIKE). There is no such as server principles being broken in this matter. Especially when, so far, no one has provided sources for a scaling (this discussion isn't new, so good luck with that). Given the situation, if you prefer having these items at the same status as they were in vanilla, you're basicly supporting a 0% scaling ;)

I consider the removal of spell damage scaling from melee proc items to indeed be blizzlike because I believe it is in the spirit of what Blizzard intended. That is to say, if when 1.12.1 was on retail, people had the time and resources as a melee class (such as rogue) to gather high tier spell damage items, and use that to abuse these spell damage procs, I believe they would have removed the scaling as well. And that is assuming the scaling was even present. There is no compelling evidence that the scaling on these items was present. For all we (including you) know, this change will be a 100% match to the 1.12.1 retail version of the game.

TLDR: Why are you even bothering with the arguments for why it should be implemented, meanwhile you're unable to provide sources for a scaling in 1.12(or earlier for that matter)?
User avatar
Netherfrost
Senior Sergeant
Senior Sergeant
 

Re: "Adds X <elemental> damage to your melee attacks."

by Gabgab » Thu Jan 08, 2015 2:45 pm

Keftenk wrote:I mean. If these items go untouched on Nostarlius. I'll definitely be sporting as many as these as possible on a Rogue, running around in robes. 1 and 2 shot everyone and decimating raid bosses. I might get 1 or 2 shot as well, but... Why wouldn't I use it?


i am certain a 2k hp fire rogue will be very valuable throughout MC and BWL :mrgreen:
Image
Gabgab
Senior Sergeant
Senior Sergeant
 

Re: "Adds X <elemental> damage to your melee attacks."

by Keftenk » Thu Jan 08, 2015 2:50 pm

Haha, yea lol
Image
Image
User avatar
Keftenk
Stone Guard
Stone Guard
 

Re: "Adds X <elemental> damage to your melee attacks."

by secondary » Thu Jan 08, 2015 3:40 pm

Sorry OP, but you are a moron.
Feenix never had elemental damage working ever.

Show just 1 single proof of your claim that items like TF would scale in any way with spellpower. Have fun.
secondary
Sergeant
Sergeant
 

Re: "Adds X <elemental> damage to your melee attacks."

by Keftenk » Thu Jan 08, 2015 4:42 pm

Huh?
Image
Image
User avatar
Keftenk
Stone Guard
Stone Guard
 

Re: "Adds X <elemental> damage to your melee attacks."

by Drain » Thu Jan 08, 2015 5:33 pm

So a Rogue is going to cover himself in spell damage, gutting almost all the damage from his abilities, just so a proc that doesn't always occur, can do more damage? I never knew players did this, lol. I'd also be interested to know what kind of raid would let Rogues take caster gear away from everyone else in the raid. There will never be a situation where a caster item drops, and out of 40 people, 0 want the item, most of which are casters or healers that use caster stats.
R I P: Untoten(29d, 12h), Schuss(54d, 10h), Bluten(27d, 8h), Angst(9d, 11h), Zauber(23d, 5h)
Retired from the Nost forums. Moved to Elysium. https://forum.elysium-project.org/index ... user=45003
User avatar
Drain
Stone Guard
Stone Guard
 

Re: "Adds X <elemental> damage to your melee attacks."

by Clockwerk » Thu Jan 08, 2015 5:44 pm

Hatson wrote:I am aware they can become one, but.. let's just see what happens.
Tysha - Level 60 Gnome Warrior
User avatar
Clockwerk
Grunt
Grunt
 

PreviousNext

Return to PVP Server Specific discussion