Garfunkel wrote:joshbpepper wrote:Sorry but even if private servers didn't exist I wouldn't pay to play the current version of WoW anyway. Really tired of seeing the argument that private server players would be subscribed to wow if it wasn't for private servers.
Blizzard lost these players a long time ago. They did it to themselves.
It's both true and false at the same time. There are players here who stopped playing retail at some point - it doesn't matter whether it was Burning Crusade or Wrath or Cataclysm or Pandas that made them quit or if they stopped for some other reason. However, there are players here who still play retail as well. I've come across several in-game.
From the few studies done in music, film and game piracy, it seems that Blizzard is right in being worried about private servers and that they do leech some customers away. If the free option is relatively simple to take, it will draw in people regardless of possibly lower quality or some other issues. Which is why most copyright holders nowadays take a dual approach to combating piracy, in trying to make legal options as painless as possible while trying to make illegal options as painful as possible. Which is why big record companies cooperate with Spotify, for example, while simultaneously trying to take down torrent sites and pressuring ISPs to prevent access to them.
There is one slight issue with your comparison. If I pirate a movie, music, or another game, I am essentially getting the same product. Like if I downloaded Skyrim on a torrent site, I am getting the paid version of Skyrim. This isn't fully true with a Vanilla server. I get Vanilla, I cannot go and do Highmaul. However, your statement is half true as I know quite a few people in the retail community that only play because it is the only legal way of playing the game (in the US). I tried to bring them here as they, like me, hate the current state of the game and would rather play the 'good old days' when leveling was part of the journey, not a roadblock to end game like it is now. The time I spent playing my current player to level 28 I would have been 100 by now on retail. That is what is sad.
Back on topic: There is still people who play retail who are looking to relive the old days Blizzard doesn't want to lose that income. Out of the 9mil players, let's say 3% oonly play because of the reason above. Below is the math on what Blizzard would lose. Of course they will try and stop the vanilla train as much as they can!
9,000,000 x 0.03 = 270,000
270,000 x $15/mo = $4,050,000/mo revenue lost!